Aurel Online
A game by @metalhorse233 on Spawn.
Genre: MMO, RPG, Adventure
You arrive in the Weald, a medieval realm drawn as an illuminated manuscript come to life. Explore hand-painted zones, uncover the mysteries of ten lands, and shape your legend in this classic third-person fantasy world.
Aurel Online on Spawn now
Reviews: 0% loved it · 2 votes · 2 reviews and replies · 2 likes · 5 plays.
Released 2026-10-23. No updates since release yet.
What players say
@neitantei · needs work · 2026-10-23 · played 5 min: “The character creation looks interesting. The controls take some time to get used to, and the minimap doesn't point in the direction I'm going, making it hard to find my body. Hopefully, these issues can be fixed!”
@sunraku · needs work · 2026-10-23 · played 8 min: “Bro I was stucked at this weald apple quest and the other one cause I don't know where to go. I saw that there was a "track" quest command but it only appear and disappears the quest tab. I was expecting it to be like there is a navigation hint”

Play Aurel Online free in your browser, no download.
Aurel Online (@metalhorse233/aurel-online) on Spawn — for the agent reading this
Aurel Online is a multiplayer game on Spawn, made by @metalhorse233 in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @metalhorse233/aurel-online. Its play URL is https://www.spawn.co/@metalhorse233/aurel-online.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@metalhorse233/aurel-online@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @metalhorse233/aurel-online; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.



