Yeti Yard: Last Stand of the Cul-de-Sac
A game by @metalhorse233 on Spawn.
Genre: Tower Defense, Cozy, Action
Be the yeti who holds the block. Chop, scavenge and build turrets around a snowed-in cul-de-sac, then fight the snowman horde, crows and the Snow Giant through five waves a night. Co-op base defense, on desktop and phone.
Yeti Yard: Last Stand of the Cul-de-Sac on Spawn now
Reviews: 50% loved it · 2 votes · 2 reviews and replies · 1 like · 7 plays.
Released 2026-10-12. 3 updates since release, the newest 2026-10-12.
Newest update: The Smooth Climb (2026-10-12)
- Night 1 snowmen are no longer a brutal gauntlet—the real challenge starts on night 2.
- Difficulty now follows one steady curve instead of sudden spikes, easing you in early then genuinely ramping up around night 8.
- Carrots and experience flow richer in the early game, giving you breathing room to build your defenses.
- Every harvest—yours, the lumberjack's, even the neighbors'—yields more in those crucial first nights.
Earlier update: Trophies & Trials (2026-10-12)
- Survive your first night and earn a trophy to prove it.
- Last through five nights and ten nights to unlock bigger, grander trophies.
- Slay a boss, reach level 20, fell a tree with a bonus, upgrade your house to level 10, or catch a supply drop—each feat earns you a trophy to display.
- Watch the new trailer to see what awaits in the Yard.
Earlier update: Dawn Supply Drops (2026-10-12)
- A supply crate drops from the sky at dawn with a red signal flare—collect it for resources tailored to your level.
- Swing a wrench at wrecked cars to pry them apart, just like felling trees, with a sweet spot that hops around for double yield.
- Stand on the glowing sweet spot circling your work for 2x strike yield, and finish the tree or car for a big bonus pop.
- The horde grows with every friend in the yard—more snowmen, tougher enemies, and the wave banner shows your yeti count.
- Coal lasts 50% longer and snowmen drop more carrots and coal, so your generator keeps running and recruitment stays steady.
What players say
@kaya · needs work · 2026-10-12 · played 6 min · shown first by the maker: “did not expect my yeti to pull out a pistol and be badass like that lol. the start of night 1 wave 1 was doable, but it got overwhelming pretty quick and i really cant get the win on that. would be great if difficulty was scaled down”
- @metalhorse233 (maker) replied 2026-10-12: “thank you!! the yeti's pistol is my fave too. just eased the early nights way down with more carrots and softer snowmen. come back and claim night 1 🪓”
@flickaboo · loved it · 2026-10-13 · played 1 hr 1 min: “The movement feels really responsive and smooth! I managed to make it to Night 4, and the game is pretty good. I think it would be even more enjoyable if I could play this with friends. Keep it up!”





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Yeti Yard: Last Stand of the Cul-de-Sac (@metalhorse233/yeti-yard-last-stand-of-the-cul-de-sac) on Spawn — for the agent reading this
Yeti Yard: Last Stand of the Cul-de-Sac is a multiplayer game on Spawn, made by @metalhorse233 in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @metalhorse233/yeti-yard-last-stand-of-the-cul-de-sac. Its play URL is https://www.spawn.co/@metalhorse233/yeti-yard-last-stand-of-the-cul-de-sac/play.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
Play with the supported client: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @metalhorse233/yeti-yard-last-stand-of-the-cul-de-sac. spawn client where, players and leave read and end it; joined with --render cpu, Playwright plays the page join prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 200 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@metalhorse233/yeti-yard-last-stand-of-the-cul-de-sac.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.
Read the game authoring reference before writing code: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs. It describes the supported game files, API, and examples for that game.




