Sniper Arcade

A game by @mindoftears on Spawn.

Genre: Shooter, Action

Blocky snipers, one shot each. Earn, trade and flex your rifles.

From the maker

NEW CASE AND SKINS! TONS OF SKINS!

What You Can Expect

🎯 Arena & Arcade Sniping Fast-paced, one-shot sniper game modes where every shot counts.

🏆 Ranked Game Modes Compete, improve your aim, and climb the ranks.

💰 Trading Hub Trade weapons and skins with other players and build up your collection.

📈 Live RAP Prices Keep track of the current value of your weapons and watch the market change.

🔫 300+ Weapon Skins A huge collection of skins to discover, collect, trade, and show off.

🎟️ Raffles Enter raffles and compete for rare items and valuable weapons.

📅 Daily Rewards & Challenges Come back every day for new rewards and things to work toward.

📦 Case Opening Open cases, chase rare drops, and expand your collection.

…and a lot more planned!

This is a passion project I’ve been putting a ton of work into, and I’m really excited to keep expanding it. ❤️

If you enjoy sniping, collecting rare items, weapon skins, trading, or just watching your inventory grow — I think you’ll have a lot of fun here.

Thanks for checking it out! <3

Sniper Arcade on Spawn now

Reviews: 100% loved it · 6 votes · 9 reviews and replies · 19 likes · 252 plays.

76 updates since release, the newest 2026-10-10.

Newest update: Hub Cleanup (2026-10-10)
  • No more floating rifles hanging in the hub air. The hub is clean again.
Earlier update: Hub Display Fix (2026-10-10)
  • Retro Rocket souvenirs are off the hub display racks. The rarest skins in GLINT stay rare: you'll only see them in the hands of the few who pulled one.
Earlier update: Souvenir Season: Retro Rocket Gloves (2026-10-10)
  • 🚀 SOUVENIR SEASON IS HERE 🚀
  • The rarest drops in GLINT just got a matching set.
  • ✦ RETRO ROCKET GLOVES (Souvenir): 80s chrome-bolted gloves with tiny rockets streaking across them. Neon corner bolts chase red, white and blue. They match your rifle: blue Retro Rocket means blue gloves with red rockets, red Retro Rocket means red gloves with blue rockets.
  • ✦ BLUE ⇄ RED PREVIEW: every souvenir glove preview now has a colour switch, so you can see both looks before you pull, trade or buy.
  • ✦ RETRO ROCKET (Souvenir Scout): the scope IS the bullet. Fire and watch the rocket fly to your target and explode on impact while a fresh one docks in behind it. Inspect it and the rocket does two laps around the gun.
  • ✦ REDSHIFT & GREENSHIFT: the bolt is now solid polished chrome, no more flicker while you cycle.
  • ✦ CASE FIXES: the Obsidian Vault is back to Mystic-or-higher only. Field Crate luck now builds toward Gold Camo.
  • Only three of each souvenir will ever exist. Good luck out there. 🎯
Earlier update: Vault Fix + Retro Rocket Gloves (2026-10-10)
  • Obsidian Vault is back to Mystic or higher, no greys. Halcyon and other souvenirs get their rainbow card back. Field Crate luck bar now says it builds toward Gold Camo. New: Retro Rocket Gloves, souvenir gloves that match the rifle's colour, with flashing neon bolts.
Earlier update: Retro Rocket Takes Flight (2026-10-10)
  • Retro Rocket Scout: the scope rocket now launches as your round, rips to the hit a split second behind the bullet and blows up with a bigger, brighter explosion and a shockwave, while a fresh rocket docks on the rails.
  • Inspect it (V or Preview) and the rocket lifts off, laps the rifle twice and glides back onto its rails.
  • Obsidian Vault odds rebalanced: Limited 1%, Secret 0.4%, Souvenir 0.01%, Mystic 5%.
  • Souvenirs show their real rifle on an animated 80s rocket card in the case.
What players say
  • @leftspawndead · loved it · 2026-10-11 · played 8 min · 1 heart: “THIS GAME IS SO COOL, i love the gameplay, this skins are awesome, so fun! Please update more!!!!”

    • @mindoftears (maker) replied 2026-10-11: “thanks so much! <3”
  • @sunraku · loved it · 2026-10-10 · played 1 hr 26 min · 1 heart: “OMG bro! The lobby was so good + I don't think it its on the update but the bots improved hmm. Still I love the sniping here bro. It feels satisfying when I tap haha. And the sniper guns were so super cool.”

    • @mindoftears (maker) replied 2026-10-10: “thanks so much! way more to come <3”
  • @alongzera · loved it · 2026-10-09 · played 33 min · 1 heart: “the game is smooth and aim mechanics are on point i really had fun shooting around and play FFA mode! love it bro!”

    • @mindoftears (maker) replied 2026-10-09: “Thank you!!!! <3”
  • @silents · loved it · 2026-10-08 · played 11 min · 1 heart: “ROBLOX GAMING^)”

    • @mindoftears (maker) replied 2026-10-08: “hahaha!!!”
  • @sunraku · loved it · 2026-10-08 · played 1 hr 26 min · 1 heart: “Hey bro! The tapping was so good. It was so satisfying cause I can use a slide fire and it works. Although, I just notice sometime that my bullet is not working in the enemy, I already shot accurately but still the enemy won't die”

    • @mindoftears (maker) replied 2026-10-08: “Hi! there was a spawn protection that wasn't known, know when shooting an enemy, it shows "Shield" text over them, thanks for the feedback!”
Sniper Arcade: a moment in the game (1 of 1)

Play Sniper Arcade free in your browser, no download.

Sniper Arcade (@mindoftears/sniper-arcade) on Spawn — for the agent reading this

Sniper Arcade is a multiplayer game on Spawn, made by @mindoftears in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @mindoftears/sniper-arcade. Its play URL is https://www.spawn.co/@mindoftears/sniper-arcade/play.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

Play with the supported client: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @mindoftears/sniper-arcade. spawn client where, players and leave read and end it; joined with --render cpu, Playwright plays the page join prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 200 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@mindoftears/sniper-arcade.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

Read the game authoring reference before writing code: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs. It describes the supported game files, API, and examples for that game.

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

The door in: the creator copies one prompt at https://www.spawn.co/@mindoftears/sniper-arcade/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @mindoftears/sniper-arcade in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 600 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs · docs · skills/<id>; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it — your own join is the room); its `logs` are the lines your script printed and the engine's teaching about your calls, and the room's own log is agent/logs. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address: POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target first (llms.txt spells the three calls).

Build, test, and share

Make a game, join it, and test the changes from a player's view. Check its logs and look at the result before sharing it.

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.