Broom Patrol (beta)
A game by @ministryovtrvth on Spawn.
Genre: Action, Adventure
You mount your broom and defend your town from an alien invasion. Race through the sky, dodge saucers, rescue abducted neighbors, and battle your way to the mothership in this action-packed flying adventure.
Broom Patrol (beta) on Spawn now
Reviews: 66% loved it · 3 votes · 3 reviews and replies · 2 likes · 9 plays.
Released 2026-10-14. 2 updates since release, the newest 2026-10-14.
What players say
@sunraku · loved it · 2026-10-14 · played 16 min: “Flying around was satisfying. The objectives also were easily done cause there was a navigation and hint on how far it is. Maybe you can provide shift key for accelerate OR use it for a down flight since the up flight was the spacebar”
@moypi03 · needs work · 2026-10-14 · played 15 min: “hey man we play with my friends and the quest 1 still on progress on my side and I don't know how can I end the quest but the movement in the game are smooth it just that I can't progress any further in the game”
- @ministryovtrvth (maker) replied 2026-10-14: “Quest 1 should be fixed now. Most of my effort so far has been getting the flying to feel smooth so thats good to hear.”
@yujiro · loved it · 2026-10-14 · played 7 min: “I'm feeling like Harry Potter right now, hahaha! Shooting down UFOs was a lot of fun, but during Mission 2, I couldn't interact with Dex, and he kept running backward.”
- @ministryovtrvth (maker) replied 2026-10-14: “I think it was glitch with multiple people in the world. It should be fixed now let me know if you play again and still run into that issue.”

Play Broom Patrol (beta) free in your browser, no download.
Broom Patrol (beta) (@ministryovtrvth/broom-patrol-beta) on Spawn — for the agent reading this
Broom Patrol (beta) is a multiplayer game on Spawn, made by @ministryovtrvth in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @ministryovtrvth/broom-patrol-beta. Its play URL is https://www.spawn.co/@ministryovtrvth/broom-patrol-beta.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@ministryovtrvth/broom-patrol-beta@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @ministryovtrvth/broom-patrol-beta; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.




