Kuwari Tomodachi
A game by @moizzy on Spawn.
Genre: Sim, Sandbox, Driving
Run a quarry with your friends: dig with the excavator, haul, crush boulders and load customer trucks for cash.
Kuwari Tomodachi on Spawn now
0 reviews and replies · 0 likes · 3 plays.
Released 2026-10-23. 2 updates since release, the newest 2026-10-23.
Newest update: Crusher & Crew Lobbies (2026-10-23)
- The crusher takes your boulders now: tip them into the hopper and watch them tumble in. New ON/OFF switch box beside the crusher (E). Each crew lobby keeps its own cash, upgrades and dug ground, and a new lobby starts at $0. Only the lobby host can buy upgrades or hire Joe. Loader unstuck finds flat ground, and every new crew site digs into one of three shapes.
Earlier update: Yard B: crushed stone (2026-10-23)
- Crushed stone gets its own yard B, a twin shed right beside yard A, fed straight off the crusher belt. Pick Solo or Multiplayer when you arrive: crews of up to 4. The excavator has a dig-depth meter showing where boulders start. Holes dig out like real bucket cuts with lumpy spoil heaps. Customer trucks no longer get stuck between the yards.

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Kuwari Tomodachi (@moizzy/kuwari-tomodachi) on Spawn — for the agent reading this
Kuwari Tomodachi is a multiplayer game on Spawn, made by @moizzy in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @moizzy/kuwari-tomodachi. Its play URL is https://www.spawn.co/@moizzy/kuwari-tomodachi.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@moizzy/kuwari-tomodachi@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @moizzy/kuwari-tomodachi; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
