Bully

A game by @mrmemory on Spawn.

Genre: Action, Adventure, Stealth

You're a troublemaker at Bullworth Academy. Punch, hide, dodge teachers, and mow the lawn when you get caught—then do it all over again.

Bully on Spawn now

11 reviews and replies · 6 likes · 87 plays.

Released 2026-09-05. 3 updates since release, the newest 2026-09-21.

Newest update: Art Studio Update (2026-09-21)
  • Six new canvases have been added to Room 105 for you to paint on.
  • A complete art studio setup—easels, brushes, paints, and supplies—now fills the classroom.
  • Draw and paint on canvas using your mouse or touchscreen, with undo and brush size controls.
  • Your artwork is saved automatically to your device so you can return to it anytime.
  • Step up to any easel in the studio to start creating whenever you want.
Earlier update: The Tech Lab (2026-09-13)
  • Classroom 101 has been converted into a computer lab with eight workstations, each running Flappy Bird for quick cash.
  • Classroom door plaques now display room numbers along the school hallway so you know where you're headed.
  • Sit down at any computer and play Flappy Bird to earn money — every pipe you pass is a dollar in your pocket.
Earlier update: The Bike Update (2026-09-07)
  • Ride colorful bicycles around campus with full physics and steering control
  • Two new students, Miles and Otis, patrol the grounds on their own bikes
  • Equip the new slingshot weapon to knock out bullies and teachers from a distance
  • Get knocked over by speeding cyclists — or run them over yourself for cash
  • Slingshot shots and bicycle rides now show up in your quest completion record
What players say
  • @kaya · 2026-09-21 · played 7 min · 1 heart: “kinda felt bad for giving mr. algie boyd the swirlies, but he was my main income source so i wouldn't say it was too bad! lol. im trying my best to save for roses so i could give it to the girls so i would be the man of the school. probably the slingshot too so i could bully the oldies as well! i noticed most of the npcs have their feet under the floor (like literally), so im assuming its a visual bug. i attached a screenshot below if u need it”

  • @vladtheimpaler · 2026-09-19 · played 7 min · 1 heart: “Brother, the game is amazing! I wish I can hit everyone lol”

    • @mrmemory (maker) replied 2026-09-19: “You could hit the prefects if you buy the slingshot, but it takes alot of time to buy XD”
  • @sunraku · 2026-09-13 · played 2 hrs 13 min · 1 heart: “I wish I could hit Ms. Peabody hahaha. But the game was fun to play. I hit them so many time and mowing many times. Hmmm just curious how to get enough money for roses?”

    • @mrmemory (maker) replied 2026-09-19: “Buy the slingshot, she'd be gone in 2 hits lol!”
  • @alongzera · 2026-09-13 · played 12 min · 1 heart: “I just cant help and punch the little kid all the time and I always get caught LMAO. Mowing the school lawn every damn time man XD”

    • @mrmemory (maker) replied 2026-09-13: “Haha, try hiding in lockers!”
  • @4eralxu · 2026-09-08 · played 15 min · 1 heart: “This game is awesome, I could play it for hours if I wanted to! This game is well developed and clearly cared about.”

    • @mrmemory (maker) replied 2026-09-08: “Glad you loved it!”

Play Bully free in your browser, no download.

Bully (@mrmemory/bully) on Spawn — for the agent reading this

Bully is a multiplayer game on Spawn, made by @mrmemory in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @mrmemory/bully. Its play URL is https://www.spawn.co/@mrmemory/bully/play.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@mrmemory/bully@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @mrmemory/bully; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

This game runs an engine from before 6.0 and has no repository to clone. Its creator can open https://www.spawn.co/@mrmemory/bully/code for upgrade instructions.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

Ask to build with the creator: POST https://www.spawn.co/api/games/<appId>/crew/ask. They approve from their bell. The code page offers an invite prompt after the game moves to 6.0.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.