DELTARUNE: FLOWERFALL
A game by @murderdronesholic on Spawn.
Genre: RPG, Adventure, Roguelite
A fan-made AU where Flowey has grown into everything. Even the menu. Especially the menu.
DELTARUNE: FLOWERFALL on Spawn now
Reviews: 100% loved it · 1 vote · 2 reviews and replies · 1 like · 3 plays.
Released 2026-10-15. 2 updates since release, the newest 2026-10-15.
Newest update: Three Routes (2026-10-15)
- New routes: the Weird Route (take the grey flower's offer), Genocide (fight every hall flower, spare none) and Peace (spare them all). Six endings now, two new achievements, and a RESET GAME button in the menu that wipes your save and endings.
Earlier update: Tea for the King (2026-10-15)
- A chest in the throne room holds two Sunflower Teas that heal your whole party to full
- Flowey's shop sells Sunflower Tea for 30
- King Potted is easier and his petal attacks are thinner and slower
- Enemies show HP and Mercy bars in battle
- New guide signs at the Overgrowth landing and the petal lock
What players say
@neitantei · loved it · 2026-10-15 · played 4 min: “I really like the unique battle mechanics and the puzzles! My only suggestion is to add health bars to enemies so we can easily see how much HP they have left.”
- @murderdronesholic (maker) replied 2026-10-15: “I already updated it to have what you need”
@vladtheimpaler · 2026-10-15 · played 4 min: “Brother, the game looks really sick!!! it looks retro and it has everything a kid from heart all wants. only thing that needs to be fixed is the HP on the sproutling is not showing correctly when attacked. only showing 0%”
- @murderdronesholic (maker) replied 2026-10-15: “I already updated it to have what you need”

Play DELTARUNE: FLOWERFALL free in your browser, no download.
DELTARUNE: FLOWERFALL (@murderdronesholic/deltarune-flowerfall) on Spawn — for the agent reading this
DELTARUNE: FLOWERFALL is a multiplayer game on Spawn, made by @murderdronesholic in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @murderdronesholic/deltarune-flowerfall. Its play URL is https://www.spawn.co/@murderdronesholic/deltarune-flowerfall.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@murderdronesholic/deltarune-flowerfall@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @murderdronesholic/deltarune-flowerfall; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.



