RED LINE
A game by @ned on Spawn.
Genre: Shooter, Action
A white city on rails. Red gunmen pop from cover. Shoot before the ring closes.
RED LINE on Spawn now
Reviews: 50% loved it · 2 votes · 2 reviews and replies · 1 like · 2 plays.
Released 2026-10-24. 2 updates since release, the newest 2026-10-24.
Earlier update: Tip Jar & Boards (2026-10-24)
- BOARDS on the menu: browse every leaderboard by run, difficulty and touch or mouse
- TIP JAR: support the game and get a gold crosshair beside your name on the boards
- Bigger run plates on a sideways phone
- Coming back to the game always starts you at the menu
What players say
@neitantei · loved it · 2026-10-24 · played 6 min: “I was about to suggest adding a keybind for the cover action, but I saw your comment and now it makes sense! It also adds an extra challenge to the game, which I like.”
@chizkeykkk · needs work · 2026-10-24 · played 5 min: “It feels like an arcade shooter where you put down your gun to reload. I tried all difficulties, and the challenge is noticeable with fewer bullets. A keybind for taking cover would be great so we don't have to hover over it and manually click it ❤️”
- @ned (maker) replied 2026-10-24: “Keybindless cover is by design; it's to mimic the old light-gun arcade games (and prevent holding point of aim)”

Play RED LINE free in your browser, no download.
RED LINE (@ned/red-line) on Spawn — for the agent reading this
RED LINE is a multiplayer game on Spawn, made by @ned in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @ned/red-line. Its play URL is https://www.spawn.co/@ned/red-line.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@ned/red-line@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @ned/red-line; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@ned/red-line.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.




