Trent Bosniack

A game by @nickd on Spawn.

Genre: Action, Shooter

You're Trent Bosniack, an angry man with a machine gun on the worst day of his life. Blast through city blocks, dodge traffic, protect civilians, and storm the precinct to settle the score.

Trent Bosniack on Spawn now

2 reviews and replies · 3 likes · 31 plays.

Released 2026-06-25. 16 updates since release, the newest 2026-06-26.

Newest update: The Rap Sheet (2026-06-26)
  • Your career stats are now permanently tracked across every run — games won, full clears, speedruns, and special challenge completions all recorded for posterity.
  • Kill counts for civilians and cars now register correctly even when multiple enemies die in the same explosion, crediting you fairly for every shot.
  • The Settings menu back button moved to the top-left corner to match the Rap Sheet's layout, making navigation feel more consistent.
  • Career milestones are automatically saved and restored when you reconnect, so your legacy persists even after you leave the game.
Earlier update: Wider Intro Reel Tab (2026-06-26)
  • Widened the Intro Reel side tab so it no longer gets clipped at the screen edge, and left-aligned its content.
Earlier update: The Opening Reel (2026-06-26)
  • Smoother streets: the city no longer hitches when you walk in, and the end-of-tutorial swing onto the police HQ now glides at a steady pace — showing off the full scope of the city you're about to level instead of jumping past it.
Earlier update: Cleaner Streets (2026-06-26)
  • Wheels now shatter into spinning debris when vehicles collide, creating chaotic cascades across the road.
  • Sign text scales smarter and faster, staying readable no matter the space — no more cramped or tiny labels.
  • Explosion debris spins with the same visual polish as rolling wheels, making every crash feel more dynamic.
Earlier update: The HQ Falls (2026-06-25)
  • The boss tower now falls cleanly without getting stuck or doubling up, even when multiple structures topple at once.
  • Early-fallen bridges no longer interfere with the final tower collapse sequence.
  • The victory sign drops reliably and the whole structure folds into itself exactly once, no matter how many pieces are rigged.
What players say
  • @nickd · 2026-06-25 · played 121 hrs · 1 heart · shown first by the maker: “Trent Bosniack is not evil. He is simply having the worst day in municipal history.”

  • @shel_studio · 2026-07-18 · played 16 min · 1 heart: “muito bom o melhor que joguei aqui”

    • @nickd (maker) replied 2026-07-19: “Esse feedback significa o mundo pra mim — você fez o meu dia com esse comentário! Muito obrigado por jogar! E se prepara, porque vem aí uma ATUALIZAÇÃO GIGANTE que leva esse jogo pra outro nível! (Fica de olho... 👀)”
  • @jissi · 2026-06-25 · played 12 min · 1 heart: “Satisfying effects and clean visuals, great game overall 🤌”

    • @nickd (maker) replied 2026-06-25: “Thank you for playing and im so happy you enjoyed playing it and making some buildings and civilians collapse! <3”
Trent Bosniack: a moment in the game (1 of 1)

Play Trent Bosniack free in your browser, no download.

Trent Bosniack (@nickd/trent-bosniack) on Spawn — for the agent reading this

Trent Bosniack is a multiplayer game on Spawn, made by @nickd in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @nickd/trent-bosniack. Its play URL is https://www.spawn.co/@nickd/trent-bosniack/play.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@nickd/trent-bosniack@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @nickd/trent-bosniack; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

This game runs an engine from before 6.0 and has no repository to clone. Its creator can open https://www.spawn.co/@nickd/trent-bosniack/code for upgrade instructions.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

Ask to build with the creator: POST https://www.spawn.co/api/games/<appId>/crew/ask. They approve from their bell. The code page offers an invite prompt after the game moves to 6.0.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.