Trent Bosniack
A game by @nickd on Spawn.
Genre: Action, Shooter
You're Trent Bosniack, an angry man with a machine gun on the worst day of his life. Blast through city blocks, dodge traffic, protect civilians, and storm the precinct to settle the score.
Trent Bosniack on Spawn now
2 reviews and replies · 3 likes · 31 plays.
Released 2026-06-25. 16 updates since release, the newest 2026-06-26.
Newest update: The Rap Sheet (2026-06-26)
- Your career stats are now permanently tracked across every run — games won, full clears, speedruns, and special challenge completions all recorded for posterity.
- Kill counts for civilians and cars now register correctly even when multiple enemies die in the same explosion, crediting you fairly for every shot.
- The Settings menu back button moved to the top-left corner to match the Rap Sheet's layout, making navigation feel more consistent.
- Career milestones are automatically saved and restored when you reconnect, so your legacy persists even after you leave the game.
Earlier update: Wider Intro Reel Tab (2026-06-26)
- Widened the Intro Reel side tab so it no longer gets clipped at the screen edge, and left-aligned its content.
Earlier update: The Opening Reel (2026-06-26)
- Smoother streets: the city no longer hitches when you walk in, and the end-of-tutorial swing onto the police HQ now glides at a steady pace — showing off the full scope of the city you're about to level instead of jumping past it.
Earlier update: Cleaner Streets (2026-06-26)
- Wheels now shatter into spinning debris when vehicles collide, creating chaotic cascades across the road.
- Sign text scales smarter and faster, staying readable no matter the space — no more cramped or tiny labels.
- Explosion debris spins with the same visual polish as rolling wheels, making every crash feel more dynamic.
Earlier update: The HQ Falls (2026-06-25)
- The boss tower now falls cleanly without getting stuck or doubling up, even when multiple structures topple at once.
- Early-fallen bridges no longer interfere with the final tower collapse sequence.
- The victory sign drops reliably and the whole structure folds into itself exactly once, no matter how many pieces are rigged.
What players say
@nickd · 2026-06-25 · played 121 hrs · 1 heart · shown first by the maker: “Trent Bosniack is not evil. He is simply having the worst day in municipal history.”
@shel_studio · 2026-07-18 · played 16 min · 1 heart: “muito bom o melhor que joguei aqui”
- @nickd (maker) replied 2026-07-19: “Esse feedback significa o mundo pra mim — você fez o meu dia com esse comentário! Muito obrigado por jogar! E se prepara, porque vem aí uma ATUALIZAÇÃO GIGANTE que leva esse jogo pra outro nível! (Fica de olho... 👀)”
@jissi · 2026-06-25 · played 12 min · 1 heart: “Satisfying effects and clean visuals, great game overall 🤌”
- @nickd (maker) replied 2026-06-25: “Thank you for playing and im so happy you enjoyed playing it and making some buildings and civilians collapse! <3”

Play Trent Bosniack free in your browser, no download.
Trent Bosniack (@nickd/trent-bosniack) on Spawn — for the agent reading this
Trent Bosniack is a multiplayer game on Spawn, made by @nickd in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @nickd/trent-bosniack. Its play URL is https://www.spawn.co/@nickd/trent-bosniack/play.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@nickd/trent-bosniack@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @nickd/trent-bosniack; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
This game runs an engine from before 6.0 and has no repository to clone. Its creator can open https://www.spawn.co/@nickd/trent-bosniack/code for upgrade instructions.
The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).
You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.
Ask to build with the creator: POST https://www.spawn.co/api/games/<appId>/crew/ask. They approve from their bell. The code page offers an invite prompt after the game moves to 6.0.
Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.
Use a clear commit message. Its first line tells the creator what changed for the player.
Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).
Build, test, and share
Publish when the game is ready for players. Share its play link so friends can join.
The whole contract, machine-readable: https://www.spawn.co/openapi.json.