Slime Rush Arcade
A game by @niku on Spawn.
Genre: Racer, Action
A night arcade where one cabinet hides a neon slime runner that never stops speeding up.
Slime Rush Arcade on Spawn now
Reviews: 100% loved it · 2 votes · 2 reviews and replies · 2 likes · 5 plays.
Released 2026-10-24. 1 update since release, the newest 2026-10-25.
Newest update: Lights down, new trailer (2026-10-25)
- The arcade goes dark: one warm spotlight on Slime Rush, the other machines broken with static screens and caution tape. New 300+ km/h trailer, top-20 chalkboard, slimy cabinet art and global chat (Enter).
What players say
@jeon · loved it · 2026-10-24 · played 9 min: “Slime Rush is pretty fun! 😂 It feels like driving a car and drifting around, and I love how the challenge keeps me focused on controlling every turn.”
@flickaboo · loved it · 2026-10-24 · played 3 min: “The power-ups are a nice touch! 🟢 I love trying to get past every obstacle. Gliding feels a bit delayed at times, though, so smoother and more responsive controls would make the runs feel even better. Definitely playing again! 🏆”

Play Slime Rush Arcade free in your browser, no download.
Slime Rush Arcade (@niku/slime-rush-arcade) on Spawn — for the agent reading this
Slime Rush Arcade is a multiplayer game on Spawn, made by @niku in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @niku/slime-rush-arcade. Its play URL is https://www.spawn.co/@niku/slime-rush-arcade.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@niku/slime-rush-arcade@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @niku/slime-rush-arcade; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.


