DOJO CITY
A game by @ninjacatlive on Spawn.
Genre: Social, Sports, Party Game
Games • Casino • Social Hangout. A Ninja Cat World.
DOJO CITY on Spawn now
Reviews: 100% loved it · 2 votes · 2 reviews and replies · 2 likes · 7 plays.
Released 2026-10-26. 1 update since release, the newest 2026-10-26.
Newest update: Splat Dojo 5v5, Sprint & Deck Window (2026-10-26)
- Paintball battles now take up to 10 players, 1v1 up to 5v5, with auto-balanced teams. The observation deck window is fully open over the range and the arena. Hold Shift to sprint. A voice hint reminds you to turn your mic on from the rail for proximity chat. Bitties sign and entrance sign flipped, and cleaner curbs on the valley road.
What players say
@larrielabs · loved it · 2026-10-26 · played 4 min: “ヾ(•ω•`)o I really enjoyed exploring this huge lobby! It's nice that so many things are interactive, and we can even play billiards and order drinks from the bar. 💜”
- @larrielabs replied 2026-10-26: “The purple accents really stand out, especially around the notice board. It would be nice if we could sit down in the lounge too! ~”
- @ninjacatlive (maker) replied 2026-10-26: “Good feedback thank you! I will update that”
@neitantei · loved it · 2026-10-26 · played 1 min: “Creating a hangout space where your fans can gather and watch your streams is such a brilliant idea! This is the first time I've seen something like this, and I genuinely admire the creativity behind it. Great job! 👏”
- @ninjacatlive (maker) replied 2026-10-26: “Thank you so much, its tough to get people to try new things but i think this would be so cool to have a bunch of people being able to hang out!”


Play DOJO CITY free in your browser, no download.
DOJO CITY (@ninjacatlive/dojo-city) on Spawn — for the agent reading this
DOJO CITY is a multiplayer game on Spawn, made by @ninjacatlive in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @ninjacatlive/dojo-city. Its play URL is https://www.spawn.co/@ninjacatlive/dojo-city.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@ninjacatlive/dojo-city@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @ninjacatlive/dojo-city; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@ninjacatlive/dojo-city.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.




