DOJO CITY
A game by @ninjacatlive on Spawn.
Genre: Social, Sports, Party Game
Games • Casino • Social Hangout. A Ninja Cat World.
DOJO CITY on Spawn now
Reviews: 100% loved it · 2 votes · 2 reviews and replies · 2 likes · 6 plays.
Released 2026-10-26. No updates since release yet.
What players say
@larrielabs · loved it · 2026-10-26 · played 4 min: “ヾ(•ω•`)o I really enjoyed exploring this huge lobby! It's nice that so many things are interactive, and we can even play billiards and order drinks from the bar. 💜”
- @larrielabs replied 2026-10-26: “The purple accents really stand out, especially around the notice board. It would be nice if we could sit down in the lounge too! ~”
@neitantei · loved it · 2026-10-26 · played 1 min: “Creating a hangout space where your fans can gather and watch your streams is such a brilliant idea! This is the first time I've seen something like this, and I genuinely admire the creativity behind it. Great job! 👏”

Play DOJO CITY free in your browser, no download.
DOJO CITY (@ninjacatlive/dojo-city) on Spawn — for the agent reading this
DOJO CITY is a multiplayer game on Spawn, made by @ninjacatlive in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @ninjacatlive/dojo-city. Its play URL is https://www.spawn.co/@ninjacatlive/dojo-city.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@ninjacatlive/dojo-city@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @ninjacatlive/dojo-city; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@ninjacatlive/dojo-city.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.



