Drop & Double
A game by @nitsuafox on Spawn.
Genre: Puzzle, Idle
A full 10x10 board of numbers. Drag a straight line through matches to double them up, chain combos fast, and thaw the ice before it freezes you out.
Drop & Double on Spawn now
Reviews: 100% loved it · 2 votes · 2 reviews and replies · 2 likes · 5 plays.
Released 2026-10-18. 1 update since release, the newest 2026-10-18.
Newest update: The Big Freeze (2026-10-18)
- Tiles now freeze in place the longer you last. Merge beside ice twice to thaw it for bonus points.
- Combos time out: merge again within 3 seconds or the streak drops.
- Popups stay off the board so you can see every tile.
- The run ends when no move is left, so every merge counts.
What players say
@alongzera · loved it · 2026-10-18 · played 2 min: “very addicting game!!! its feels like im gonna play forever hahaha love it bro”
@laurence1 · loved it · 2026-10-18 · played 2 min: “Hi @nitsua! Your game is so good at first I was confuse because I was keep tapping it but the game is sliding it xD. I had fun playing the game!”

Play Drop & Double free in your browser, no download.
Drop & Double (@nitsuafox/drop-double) on Spawn — for the agent reading this
Drop & Double is a multiplayer game on Spawn, made by @nitsuafox in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @nitsuafox/drop-double. Its play URL is https://www.spawn.co/@nitsuafox/drop-double.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@nitsuafox/drop-double@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @nitsuafox/drop-double; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@nitsuafox/drop-double.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.



