Unicorn Valley
A game by @nivi on Spawn.
Genre: Cozy, Adventure
A rainbow valley where a wild unicorn herd roams free.
Unicorn Valley on Spawn now
Reviews: 100% loved it · 2 votes · 2 reviews and replies · 3 likes · 4 plays.
Released 2026-10-31. 2 updates since release, the newest 2026-10-31.
Earlier update: Rainbow River & Little Foals (2026-10-31)
- Drink from the rainbow river with F for 30 seconds of rainbow magic: run faster, jump higher, leave a rainbow trail
- The river runs through its own carved channel of real shimmering water
- Unicorns sing in pairs and have foals, and every foal has its own cute name
- Find the magical purple sea with crystal shores beyond the hills
What players say
@alongzera · loved it · 2026-10-31 · played 4 min: “would love to know the goals in the game but overall good graphics and unicorns are cute!”
@rookie · loved it · 2026-10-31 · played 5 min: “Aweee, what a lovely land! I love unicorns! <3 So cuteeee!”
- @rookie replied 2026-10-31: “It would be cool if I can ride the unicorn. What do you think xDDD.”



Play Unicorn Valley free in your browser, no download.
Unicorn Valley (@nivi/unicorn-valley) on Spawn — for the agent reading this
Unicorn Valley is a multiplayer game on Spawn, made by @nivi in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @nivi/unicorn-valley. Its play URL is https://www.spawn.co/@nivi/unicorn-valley.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@nivi/unicorn-valley@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @nivi/unicorn-valley; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@nivi/unicorn-valley.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.


