Clash of Clowns
A game by @nova_golem_79 on Spawn.
Genre: Tactics, Strategy
Build a clown army on a budget, place it in the ring, and watch the ragdoll chaos decide who wins.
Clash of Clowns on Spawn now
Reviews: 100% loved it · 4 votes · 4 reviews and replies · 4 likes · 21 plays.
Released 2026-10-02. 1 update since release, the newest 2026-10-03.
Newest update: The Show Must Go On (2026-10-03)
- Clowns keep fighting even when they get popped mid-attack — the battle doesn't skip a beat.
- Attack animations are snappier and more in sync with the action.
What players say
@larrielabs · loved it · 2026-10-03 · played 14 min: “This game gives me such a cute little battlefield vibe! ⚔️🏟️✨ I love that there are different unit types to choose from, even funny units 👀 I’m excited to see what strategies I can come up with and which units work best together! 🔥🎯”
@sunraku · loved it · 2026-10-02 · played 26 min: “Love the play. The sound also is like I am in the circus. However, I noticed that the scroll for zoom is not working? I don't know if it's only me but as I tried the WASD and rotate camera and it works.”
- @nova_golem_79 (maker) replied 2026-10-02: “OK ILL FIX THAT”
@moypi03 · loved it · 2026-10-02 · played 8 min: “The game is solid and the choices of your character based on the clowns, hope there's a multiplayer on the next time you update. Looking forward for it so that I can play it with my friend!”
@laurence1 · loved it · 2026-10-02 · played 11 min: “Game is pretty fun I was just spawning my knight and two soldiers and I can easily dominate xD. Looking forward on what are your future add on's to the game!”


Play Clash of Clowns free in your browser, no download.
Clash of Clowns (@nova_golem_79/clash-of-clowns) on Spawn — for the agent reading this
Clash of Clowns is a multiplayer game on Spawn, made by @nova_golem_79 in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @nova_golem_79/clash-of-clowns. Its play URL is https://www.spawn.co/@nova_golem_79/clash-of-clowns.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@nova_golem_79/clash-of-clowns@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @nova_golem_79/clash-of-clowns; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.





