UFU Fighter Manager
A game by @nova_ranger_59 on Spawn.
Genre: Sim, Sports, Strategy
Three fighters, $3,800 and a two-week camp. Train them hard, keep them healthy, win the belt.
UFU Fighter Manager on Spawn now
Reviews: 100% loved it · 5 votes · 7 reviews and replies · 7 likes · 16 plays.
Released 2026-10-03. 8 updates since release, the newest 2026-10-12.
Newest update: Achievements and Trophies (2026-10-12)
- Achievements listed on the game's page with their trophies.
- Achievements: first member, first win, perfect night, full house and the UFU title.
- Achievements: first member, first win, perfect night, full house and the UFU title.
Earlier update: Merch Stand Opens (2026-10-12)
- A UFU t-shirt stand has opened outside the gym — pick up official fight gear before your next bout.
- The ground around the gym entrance has been cleared to make room for the new merch kiosk.
Earlier update: The Owner's Guidebook (2026-10-06)
- Press G to open the Owner's Guidebook — 12 illustrated chapters on running your gym, from the fight loop and training schedules to money and the road to the title.
- The arena's been expanded: it now seats 5,796 roaring fans instead of 3,852, and fight night tickets are worth $240 each — your gate's about to get serious.
- Every number in the Guidebook reads live from your gym's rules, so it always tells you the truth about what your fighters earn, what training costs, and how the rankings work.
Earlier update: The Medic Room (2026-10-05)
- A full recovery ward now stands east of the Members' Wing with twelve beds where your fighters can rest up completely in a single day.
- Send a fighter to the Medic Room to drop their fatigue to zero and clear green injuries — perfect for getting someone back in the ring fast.
- The camera now flies a cinematic trailer through the gym when you're set as the featured fighter.
Earlier update: Fuel Bar & Rust Decay (2026-10-04)
- A juice bar now sits by the gym entrance—grab drinks and healthy food between rounds.
- Fighters no longer rot away during downtime; they'll lose a little edge if they don't train for five days, but they'll never drop below 85% of their stats.
- Fight Night results now fit on screen without scrolling—your purse, gate, parking, and night total are always visible.
What players say
@yujiro · loved it · 2026-10-06 · played 5 min · shown first by the maker: “I really like the idea of managing a gym and training my own fighters. It makes me curious to see how strong I can make them and whether I can actually lead them to the championship.”
@moypi03 · loved it · 2026-10-06 · played 20 min · shown first by the maker: “I love how the manager has a guidebook especially training with your fighter hahaha but love to see when you train them they also move in the area to saw that they're training and has a different face feature especially with your fighter.”
@vladtheimpaler · 2026-10-03 · played 23 min · 1 heart: “Brother, the game mechanics is wild. it's so detailed that even their training has information too! I would love to see more updates on it in the future :)”
- @nova_ranger_59 (maker) replied 2026-10-03: “i have some updates lol”
@kaya · loved it · 2026-10-05 · played 7 min: “I like how this management simulator game isn't fully text-based and I'm actually able to see the gym for the fighters. I think a tutorial or a guidebook would really help cause I was overwhelmed by the Manager Board because of all the text in there.”
@laurence1 · 2026-10-04 · played 6 min: “So this is the feeling when you're managing the UFU xD. Manager task is pretty hard and tiring but I was having fun buying all the stuffs that needed by the customer! Looking forward on what you will add onto the game!”









Play UFU Fighter Manager free in your browser, no download.
UFU Fighter Manager (@nova_ranger_59/ufu-fighter-manager) on Spawn — for the agent reading this
UFU Fighter Manager is a multiplayer game on Spawn, made by @nova_ranger_59 in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @nova_ranger_59/ufu-fighter-manager. Its play URL is https://www.spawn.co/@nova_ranger_59/ufu-fighter-manager/play.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
Play with the supported client: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @nova_ranger_59/ufu-fighter-manager. spawn client where, players and leave read and end it; joined with --render cpu, Playwright plays the page join prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 200 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@nova_ranger_59/ufu-fighter-manager.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.
Read the game authoring reference before writing code: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs. It describes the supported game files, API, and examples for that game.









