Neon Snake
A game by @obeylegend on Spawn.
Genre: Action
Neon snakes in a dark arena: eat the glow, grow long, cut everyone off.
Neon Snake on Spawn now
Reviews: 66% loved it · 6 votes · 6 reviews and replies · 4 likes · 32 plays.
Released 2026-10-07. 9 updates since release, the newest 2026-10-16.
Newest update: Hall of Fame (2026-10-16)
- All-time hall of fame: the 10 longest snakes ever, from every server, plus a Longest snake board on the game page. The menu is cleaner: CUSTOMIZE opens colors, premium and custom skins, HALL OF FAME opens the board.
Earlier update: Gameplay Revealed (2026-10-11)
- Check out the new gameplay clip to see what's next for Neon Snake.
Earlier update: Solid Bodies (2026-10-11)
- Your snake's body now draws smooth and gap-free on your screen, no more blinking holes when you turn tight.
- Dead snakes' bodies vanish cleanly instead of leaving frozen ghost balls behind.
- When your snake crosses over itself, the newer coils pass on top so you can see the path you took.
- Snake segments space wider apart so young snakes look like actual snakes instead of solid blobs.
Earlier update: The Spreading (2026-10-09)
- Dots spread across the arena now instead of piling up in the center — hunt where you want, not where the swarm is.
- The outer rim stays 20% thinner, so camping the edge won't feed you like before.
- New snakes spawn closer to the middle where there's actual food, not in ghost zones.
- Bots now hunt without getting stuck spinning in place.
Earlier update: Official Title (2026-10-08)
- The game is now officially called Neon Snake.
What players say
@moypi03 · loved it · 2026-10-16 · played 2 min: “hahaha I enjoy playing this one! even though too many large snake I always dodge em!”
- @obeylegend (maker) replied 2026-10-16: “The bigger they are... the harder they fall. This quote is very true for this game”
@alongzera · loved it · 2026-10-16 · played 2 min: “very fun game! i can see some players getting hooked to the game as its repetitive but really addicting.”
- @obeylegend (maker) replied 2026-10-16: “its insanely addicting. me and my friend just played for a few hrs lol”
@laurence1 · loved it · 2026-10-11 · played 30 min: “Man game reminds me of slither.io but the neon color so cool with it! It would be cool if I can change my name xD. Looking forward on what you will add to this game in the future and Have a great day!”
@jeon · loved it · 2026-10-09 · played 4 min: “Haha, this game is really fun bro! There were so many worms in the arena, but I love how we all dodged each other when getting close 😂. It makes moving around more exciting and chaotic xD!”
- @obeylegend (maker) replied 2026-10-10: “Hahah yeah this games lowkey addicting”
@parz1val · needs work · 2026-10-07 · played 17 min: “I really wanna play this game, bro, but it’s so buggy. After I killed one enemy, everything stopped and then my snake just died. Hope you fix this because I really love the game!”
- @obeylegend (maker) replied 2026-10-08: “working on it”








Play Neon Snake free in your browser, no download.
Neon Snake (@obeylegend/neon-snake) on Spawn — for the agent reading this
Neon Snake is a multiplayer game on Spawn, made by @obeylegend in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @obeylegend/neon-snake. Its play URL is https://www.spawn.co/@obeylegend/neon-snake.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@obeylegend/neon-snake@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @obeylegend/neon-snake; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@obeylegend/neon-snake.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.











