REDLINE AFTER DARK
A game by @pa1n on Spawn.
Genre: Racer, Action
Fourteen kilometres of divided highway at golden hour, the city burning on the horizon.
REDLINE AFTER DARK on Spawn now
Reviews: 100% loved it · 4 votes · 6 reviews and replies · 7 likes · 25 plays.
Released 2026-10-05. 10 updates since release, the newest 2026-10-12.
Newest update: Nova Calls the Shots (2026-10-12)
- NOVA now lives on a small TV on your dash and talks in her own voice. She calls out the racer right ahead of you so you can hunt them down, and when you've got a Shock Wave, EMP or Gravity Mine and a rival is close enough to hit, she tells you which key to press. The new VELOX gets a wider wraparound windscreen and a seat that sits further back. Drivers' hands stay steadier on the wheel at high speed, positions and the finish line react faster, and the game runs smoother on phones.
Earlier update: Wall Scrape Sparks (2026-10-11)
- Faster NPC racers, fire sparks when you scrape walls, traffic or rivals, R resets your car when it's stuck (back at 0 km/h), power-ups on Q/E/F, softer screen flashes, and a first-race guide for new drivers.
Earlier update: First Race (2026-10-11)
- New players get guided straight into their first race: the tutorial now ends at the solo ring and the SOLO RACE button pulses until your first finish.
Earlier update: Quieter Nights (2026-10-11)
- Lamp glow cleanup, SUPER TRACK pulled from the map picker for now, quieter engines
Earlier update: Favorite Rides (2026-10-08)
- NPC racers now have favorite cars: Ronin, Mira and Luca roll up in theirs about half the races, random rides the rest.
What players say
@moypi03 · loved it · 2026-10-05 · played 14 min · 1 heart: “The game was so cool even the cars and maps. There's also a skyway in the race that makes more look cool bro. But the Neon Circuit map is too hard to see because the turning part is not totally clear or it's too dark.”
- @pa1n (maker) replied 2026-10-05: “im making it smooth now. thanks for the feedback!”
@laurence1 · loved it · 2026-10-05 · played 13 min · 1 heart: “Wow your game is so good the turbo is very satisfying! I was amazed on how you make this so smooth! Good job @pa1n!”
- @pa1n (maker) replied 2026-10-05: “Thankyou so much Laurence!!”
@parz1val · loved it · 2026-10-12 · played 17 min: “I enjoyed the straightline course I didn’t realize there were cars and trucks in the way because I was so focus, and I ended up crashing XD. Love the game, The cars look sick, and the zoom effect when going fast makes me want to focus even more!”
@sunraku · loved it · 2026-10-11 · played 9 min: “Bro! It feels like I was playing Asphalt haha. It was satisfyingly good. Maybe providing a choice for R or reset would be great. Also, I noticed some screen color changes or something like a white blocking my view on the way. Still enjoyed playing”
- @pa1n (maker) replied 2026-10-11: “Oh let me check that real quick.. thanks for the feedback bro”
@vladtheimpaler · 2026-10-07 · played 25 min: “Brother, the game is much smoother now and I can see that you updated the controls and the visuals! I love it! :) Oh! another thing, can you put jdm cars on it too! please please please :))) hehhe”
- @pa1n (maker) replied 2026-10-07: “oh yess i can”

Play REDLINE AFTER DARK free in your browser, no download.
REDLINE AFTER DARK (@pa1n/redline-after-dark) on Spawn — for the agent reading this
REDLINE AFTER DARK is a multiplayer game on Spawn, made by @pa1n in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @pa1n/redline-after-dark. Its play URL is https://www.spawn.co/@pa1n/redline-after-dark/play.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
Play with the supported client: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @pa1n/redline-after-dark. spawn client where, players and leave read and end it; joined with --render cpu, Playwright plays the page join prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 200 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@pa1n/redline-after-dark.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.
Read the game authoring reference before writing code: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs. It describes the supported game files, API, and examples for that game.
You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.







