Wurst Wars
A game by @papaur on Spawn.
Genre: Shooter, Action, Arena Brawler
Cartoon WW2 team shooter: Soldier, Gunner, Commando. Rocket-jump the windmill, hold the flags.
Wurst Wars on Spawn now
Reviews: 100% loved it · 2 votes · 2 reviews and replies · 3 likes · 40 plays.
Released 2026-10-31. 10 updates since release, the newest 2026-10-31.
Earlier update: Roadkill (2026-10-31)
- Run enemies over: jeeps hit hardest, mopeds next, bikes lightest, and the faster you go the harder it hits.
- Mopeds now steer as nimbly as bikes.
- The Franconian tank on Victory Village no longer spawns stuck.
- Royale pickups show the item's name instead of undefined.
Earlier update: Steady Front (2026-10-31)
- Bots act more human: they hear you, glance around, dodge grenades and shout when they score a knockout.
- Trees block you now, and bots get unstuck from crates.
- Beer counter on the scoreboard and end screens.
- The plane survives gentle landings and tree brushes, and flung vehicles roll home.
- Cleaner phone HUD and smoother shotgun fire.
Earlier update: Polished Front (2026-10-31)
- Fresh cover by every flag in Victory Village and Frostpeak, with smoke, firewood and tyre ruts in the snow
- Bots spread out across the flags and fight smarter
- Biplanes take off clean and pull up over rooftops on their own
- Shots that can't hurt now show BLOCKED or ARMOURED, and Royale hits on your own faction count
- Every gun wears the grinder finish, and the phone HUD fits small screens
What players say
@vladtheimpaler · loved it · 2026-10-31 · played 14 min: “What an addictive game! I had so much fun playing it. I love that there are different maps to play on. Fighting to capture the flag was really challenging but also a lot of fun. Definitely a game I'd love to play again!”
- @papaur (maker) replied 2026-10-31: “thanks for the feedback”
@larrielabs · loved it · 2026-10-31 · played 9 min: “ヾ(•ω•`)o The game visuals look so cool! ✨ The movement is smooth as butter, and I love how easily we can crouch during gameplay! 🎮💕 I also like that we can choose our character just by standing on the designated spot. 🔫”
- @larrielabs replied 2026-10-31: “The overall design makes everything easy to navigate, which makes the experience even more convenient! 🔥Being able to customize the crosshair is another great feature! Thanks for the tip! 🎯 ~”
- @papaur (maker) replied 2026-10-31: “thanks for the feedback :)”








Play Wurst Wars free in your browser, no download.
Wurst Wars (@papaur/wurst-wars) on Spawn — for the agent reading this
Wurst Wars is a multiplayer game on Spawn, made by @papaur in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @papaur/wurst-wars. Its play URL is https://www.spawn.co/@papaur/wurst-wars.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@papaur/wurst-wars@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @papaur/wurst-wars; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@papaur/wurst-wars.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.


