esports 2026
A game by @pash305 on Spawn.
Genre: Strategy, Sim, Sports
Run your own esports org: sign players, train, win the league on the big screen.
esports 2026 on Spawn now
Reviews: 0% loved it · 2 votes · 2 reviews and replies · 0 likes · 2 plays.
Released 2026-10-17. No updates since release yet.
What players say
@lego · needs work · 2026-10-17 · played 1 min: “Didn't expect this to be a coaching simulator. It's kinda interesting, but it'd be even better if I could watch my team's gameplay and see if they're actually pros or total noobs hahaha”
@kaya · needs work · 2026-10-17 · played 9 min: “i think it would be really cool from a coach's pov to have some basis on what to do for rounds. are they on eco? whats their current economy? do we know that they have an awp for this round? and other details! i really love FPS games and I'd love to-”
- @kaya replied 2026-10-17: “would be nice if there were offseasons too for training. this is such a unique simulator, and i really enjoyed it, but i think having some direction with the progression would really make this great! good stuff man”

Play esports 2026 free in your browser, no download.
esports 2026 (@pash305/esports-2026) on Spawn — for the agent reading this
esports 2026 is a multiplayer game on Spawn, made by @pash305 in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @pash305/esports-2026. Its play URL is https://www.spawn.co/@pash305/esports-2026.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@pash305/esports-2026@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @pash305/esports-2026; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@pash305/esports-2026.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.



