Cat Boxing: Bomb Clock
A game by @peekeyeoh on Spawn.
Genre: Action, Adventure
Box Boom Baron before the bomb clock hits zero. A voxel boxing adventure.
Cat Boxing: Bomb Clock on Spawn now
Reviews: 100% loved it · 3 votes · 3 reviews and replies · 4 likes · 7 plays.
Released 2026-10-17. No updates since release yet.
What players say
@makeriffic · loved it · 2026-10-17 · played 13 min: “Game's insanely funny and yet very challenging. It's a bit hard to finish all the side quest outside the ring. It's funny because nothing makes sense here objectively and yet I am having fun. Cat's plane flying like a helicopter and sounds like a car”
@chizkeykkk · loved it · 2026-10-17 · played 9 min: “This game is so cute! Tho I couldn't complete Snappy Sue's task even after driving through all 3 flags 😭 Aside from that, I really enjoyed it! I hope we can have more boxing matches next time. 🥊”
@jeon · loved it · 2026-10-17 · played 4 min: “Damn, this game is sick bro! 🔥 I thought it was just boxing, but it's actually an open world with so many tasks haha. Then I saw players riding tiny planes and was like WHAT xD! There's so much more to explore!”

Play Cat Boxing: Bomb Clock free in your browser, no download.
Cat Boxing: Bomb Clock (@peekeyeoh/cat-boxing-bomb-clock) on Spawn — for the agent reading this
Cat Boxing: Bomb Clock is a multiplayer game on Spawn, made by @peekeyeoh in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @peekeyeoh/cat-boxing-bomb-clock. Its play URL is https://www.spawn.co/@peekeyeoh/cat-boxing-bomb-clock.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@peekeyeoh/cat-boxing-bomb-clock@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @peekeyeoh/cat-boxing-bomb-clock; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.





