Rot Heist

A game by @pixel_wizard_96 on Spawn.

Genre: Action, Social

Grab the ball and sprint it home while dodging the bat-swinging nurse, then hunt wild brainrots across the island and raid rival vaults to stack your stands. Race the leaderboard in this chaotic multiplayer heist.

Rot Heist on Spawn now

Reviews: 80% loved it · 5 votes · 15 reviews and replies · 7 likes · 51 plays.

25 updates since release, the newest 2026-10-01.

Newest update: Bottle Disruption (2026-10-01)
  • Buy water bottles at your team's stall and throw them with T to smash on the field.
  • When a bottle shatters, the nurse drops her target and sprints to the noise for 4 seconds—a window to escape or grab the ball.
  • The glass shards and splash burst in a glittering explosion where it hits.
Earlier update: Blaster Bots (2026-10-01)
  • CHASE bots now wear a new hoodie and carry water blasters. They hunt the ball carrier, cut them off before their base, and fire back when you soak them. Hit a ball carrier with your blaster and they drop the ball. Nameplates in CHASE show team colors, with a marker over your teammates. Teams are 2 each, and a real player takes a bot's seat. CHASE is now at the top of the lobby, with Island Vault Heist below it.
Earlier update: The Chase Gets Bots (2026-10-01)
  • Intelligent AI players now join the ball game in the Chase, playing by the same rules as you — they fetch, carry, dodge the nurse, and celebrate wins.
  • A new player's vault opens instantly using their Spawn username, no need to type a name first.
  • The guard-nurse is now more dangerous: her swing timing is tighter, her reflexes sharper, and she's harder to shake once she's hunting.
Earlier update: Crystal Rarity (2026-09-30)
  • Rare, epic, and legendary brainrots now come in two clean forms: normal or crystal.
  • Crystal mutations still appear at their usual 6% rate on the highest-tier rots, but lower rarities can no longer roll them.
Earlier update: The Guard Nurse (2026-09-30)
  • The dog's been replaced — a guard nurse now stalks the yard with a barbed bat, sprinting after ball carriers and swinging at anyone she catches.
  • She leads her shots, cuts off your escape routes, and remembers where you vanished if you slip the fence.
  • Camera now clips to walls so you can peek around corners without getting stuck.
  • Fences use simpler collision so chases feel smoother and tighter.
What players say
  • @larrielabs · loved it · 2026-09-29 · played 29 min · shown first by the maker: “Got hooked with this game! I’m aiming to collect rare characters! ✨ My vault is almost full, and I’m excited to save up for the home teleport in the shop so I can get around more easily. 🏠”

    • @pixel_wizard_96 (maker) replied 2026-09-29: “glad you liked it buddy”
  • @rookie · loved it · 2026-10-07 · played 24 min: “Man I love the game concept it's unique you fire the brain rots and you accumulate them and I was having fun collecting them xD!”

    • @pixel_wizard_96 (maker) replied 2026-10-07: “try stealing from other players vault...its so much fun haha..glad you liked it”
  • @neitantei · loved it · 2026-10-01 · played 16 min: “This game is so addictive! I love that the brain rot characters have different rarities. I keep trying to get the high-rarity ones to climb the leaderboard, and the firing effect is literally music to my ears. 😂”

  • @lego · needs work · 2026-09-30 · played 53 min: “Game won't let me make my own vault and says I need to pick a username first. I don't know how to go back to the title screen, and I also can't click Sign In Ready...”

    • @lego replied 2026-10-01: “Now it says all 10 vaults are already taken, so I can't play the game”
  • @alongzera · 2026-09-30 · played 22 min: “The last time i played this game I was stuck at the username phase and now i can play the game so thats a good fix.”

Play Rot Heist free in your browser, no download.

Rot Heist (@pixel_wizard_96/rot-heist) on Spawn — for the agent reading this

Rot Heist is a multiplayer game on Spawn, made by @pixel_wizard_96 in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @pixel_wizard_96/rot-heist. Its play URL is https://www.spawn.co/@pixel_wizard_96/rot-heist/play.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page, and a person's browser plays it with no sign-in. https://www.spawn.co/@pixel_wizard_96/rot-heist@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

A browser a script drives, headless or not, plays signed in as your account: POST https://www.spawn.co/api/agent/v1/login-link with {"next":"/@pixel_wizard_96/rot-heist@dev"} answers a one-use URL that signs that browser in.

Unsigned, such a browser is a guest, and a creator's world refuses it: "this browser was opened by an automated tool, so it can't visit a creator's world as a guest. sign in, or open the link in a browser you use yourself." Its maker can ask Spawn to let their own automated tool in by name.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @pixel_wizard_96/rot-heist; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

This game runs an engine from before 6.0 and has no repository to clone. Its creator can open https://www.spawn.co/@pixel_wizard_96/rot-heist/code for upgrade instructions.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

Ask to build with the creator: POST https://www.spawn.co/api/games/<appId>/crew/ask. They approve from their bell. The code page offers an invite prompt after the game moves to 6.0.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.