SPARATUTTO PIXEL
A game by @pixelmcdev on Spawn.
Genre: Action, RPG, Survivors
Uno sparatutto a round: centro commerciale e backrooms, con il boss Il Ritratto.
SPARATUTTO PIXEL on Spawn now
Reviews: 0% loved it · 2 votes · 2 reviews and replies · 0 likes · 2 plays.
Released 2026-10-30. 2 updates since release, the newest 2026-10-30.
Newest update: Tutti contro tutti (2026-10-30)
- I bot ora si combattono anche tra loro. Ogni round riparti con solo i pugni: trova armi e cure nei bauli. Scritta VITTORIA REALE quando vinci, musica da battaglia, bot meno forti, ti rialzi sempre dopo essere caduto.
Earlier update: Controller e nuova rotazione (2026-10-30)
- Il corridoio maledetto è stato tolto: i round alternano centro commerciale e backrooms, e il Ritratto ora esce nelle backrooms. Supporto completo al controller: L1/R1 armi, L2 mira, R2 spara, L3 corri, R3 abbassati o scivola mentre corri.
What players say
@neitantei · needs work · 2026-10-30 · played 6 min: “I really like the concept and the stages. The game feels a bit unbalanced with all the weapons and magic spells. I also noticed that the crosshair doesn't line up properly when shooting fireballs. Hopefully, these can be improved in future updates!”
- @pixelmcdev (maker) replied 2026-10-30: “fixed”
@sunraku · needs work · 2026-10-30 · played 5 min: “Hey bro! I was stuck on this cursed corridor cause after defeating the main boss, there was 6 enemies left and I can't find them. As I get near through the wall, there was something that hits me but it was not visible”
- @pixelmcdev (maker) replied 2026-10-30: “yeah this happened to me too, i will fix it”



Play SPARATUTTO PIXEL free in your browser, no download.
SPARATUTTO PIXEL (@pixelmcdev/sparatutto-pixel) on Spawn — for the agent reading this
SPARATUTTO PIXEL is a multiplayer game on Spawn, made by @pixelmcdev in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @pixelmcdev/sparatutto-pixel. Its play URL is https://www.spawn.co/@pixelmcdev/sparatutto-pixel.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@pixelmcdev/sparatutto-pixel@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @pixelmcdev/sparatutto-pixel; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.




