WORLD ADVENTURE of PIXELS
A game by @pixelmcdev on Spawn.
Genre: Platformer, Adventure
Run, jump, stomp and bonk ? blocks across a pixel world to reach the flag.
WORLD ADVENTURE of PIXELS on Spawn now
Reviews: 100% loved it · 1 vote · 1 review or reply · 2 likes · 10 plays.
Released 2026-11-01. 4 updates since release, the newest 2026-11-01.
Newest update: CRASH'S RUSH (2026-11-01)
- Nuovo bottone CRASH'S RUSH nel menu: ti mette la skin di Crash e parti in 3 livelli: casse da spaccare, frutti wumpa, TNT con conto alla rovescia, casse che ti lanciano, maschera Aku Aku che ti protegge, granchi e una gemma per ogni sfida.
Earlier update: MG Bandicoot Collab (2026-11-01)
- New free MG BANDICOOT COLLAB skins: play as Crash Bandicoot or Coco Bandicoot from HOME → SKIN.
- Your won items (crown, bell, gem...) fit on them too.
- On a sideways phone the top bar now sits clear of the joystick.
Earlier update: The Eight Bosses (2026-11-01)
- A boss guards the end of every world: King Blob, Digger Mole, Candy Unicorn, Dune Scorpion, Giant Yeti, Shadow Owl, Storm Cloud and Lava Dragon.
- Jump on their heads to beat them and open the iron gate to the flag.
- Equip your won objects with SKIN, read HOW TO PLAY, and hear a song for every world.
- Every world has its own mechanic: desert wind pushes you back, rainbow springs, night double jump.
Earlier update: Oggetti Gnarpy e scambi (2026-11-01)
- Ogni livello finito ti dà un oggetto Gnarpy (due con la sfida). Premi HOME (o H) per vedere la collezione e scambiare oggetti con gli altri giocatori. Goomba schiacciati e blocchi ? aperti non tornano più. Il tetto della grotta è più alto.
What players say
@vladtheimpaler · loved it · 2026-11-01 · played 2 min: “Hey man, love the vibe of the game! It gives me Supermario vibes and the cat is too cute lol”




Play WORLD ADVENTURE of PIXELS free in your browser, no download.
WORLD ADVENTURE of PIXELS (@pixelmcdev/world-adventure-of-pixels) on Spawn — for the agent reading this
WORLD ADVENTURE of PIXELS is a multiplayer game on Spawn, made by @pixelmcdev in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @pixelmcdev/world-adventure-of-pixels. Its play URL is https://www.spawn.co/@pixelmcdev/world-adventure-of-pixels.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@pixelmcdev/world-adventure-of-pixels@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @pixelmcdev/world-adventure-of-pixels; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

