Mistwood Hollow

A game by @pkjake on Spawn.

Genre: RPG, Adventure, City Builder, Cozy

You travel a painted storybook realm, hunting treasure in dungeons and gathering materials to craft your gear. Band together with other adventurers to tackle tougher foes and build your fortune in a living player-run eco

Mistwood Hollow on Spawn now

0 reviews and replies · 0 likes · 34 plays.

Released 2026-06-06. 1 update since release, the newest 2026-06-10.

Newest update: The Market Blooms (2026-06-10)
  • A bustling marketplace has opened in Mistwood Hollow — build shops, taverns, and trading posts to serve the hollow's inhabitants.
  • Haggle with merchants over prices, sample their wares, or shutter your business when fortune turns elsewhere.
  • Watch your gold grow as travelers stop by your establishments, each transaction bringing coin and gossip from the wider world.
  • The hollow's economy now thrives with competition — undercut rivals, corner markets, or collaborate with fellow builders to create thriving districts.
Mistwood Hollow. A green outdoor area with a dirt road running vertically through the center. A large tree is in the lower left, a building labeled "Saloon" is on the right side, and small character sprites are scattered around the scene. Taken on June 9, 2026.Mistwood Hollow. A green outdoor area with a brown path running vertically through the center. On the left is a large tree, and on the right is a building labeled "Saloon" with small figures and objects around it. Taken on June 9, 2026.Mistwood Hollow. An outdoor scene with grass, a dirt path on the left, and water on the right. A small character stands at the bottom, while a tree and rock are visible in the distance, and aquatic plants grow in the water. Taken on June 9, 2026.Mistwood Hollow. A grassy outdoor area with a dirt path on the left, water on the right with aquatic plants and a small island, and trees at the top. A character stands at the bottom of the screen. Taken on June 9, 2026.Mistwood Hollow. Outdoor scene with grass, a dirt path on the left, and water on the right. Water plants and a small object float in the water, while a tree grows at the top and a wooden structure appears at the bottom. Taken on June 8, 2026.Mistwood Hollow. An outdoor scene with a dirt path on the left, green grass in the center, and blue water on the right with aquatic plants. A character stands at the bottom of the screen near the path. Taken on June 8, 2026.Mistwood Hollow. An outdoor landscape with a dirt path on the left, green grass in the center, and water on the right with aquatic plants. A character stands on the grass at the bottom of the screen. Taken on June 8, 2026.Mistwood Hollow. A grassy outdoor area with a dirt path running vertically through the center. A large tree is in the lower left, while a building labeled "Saloon" with horses and figures stands in the lower right, with two smaller figures visible in the distance above it. Taken on June 8, 2026.

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Mistwood Hollow (@pkjake/mistwood-hollow) on Spawn — for the agent reading this

Mistwood Hollow is a multiplayer game on Spawn, made by @pkjake in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @pkjake/mistwood-hollow. Its play URL is https://www.spawn.co/@pkjake/mistwood-hollow/play.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@pkjake/mistwood-hollow@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @pkjake/mistwood-hollow; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

This game runs an engine from before 6.0 and has no repository to clone. Its creator can open https://www.spawn.co/@pkjake/mistwood-hollow/code for upgrade instructions.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

Ask to build with the creator: POST https://www.spawn.co/api/games/<appId>/crew/ask. They approve from their bell. The code page offers an invite prompt after the game moves to 6.0.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.