PixelWorks OS — Indie Mode
A game by @pkjake on Spawn.
Genre: Sim, Strategy
You're running an indie studio from day one with no deadline hanging over your head. Build features in private, post screenshots to social media for hype, and ship whenever you're ready to face the reviews.
PixelWorks OS — Indie Mode on Spawn now
Reviews: 100% loved it · 1 vote · 1 review or reply · 3 likes · 25 plays.
Released 2026-06-24. 4 updates since release, the newest 2026-10-07.
Newest update: Save Slots (2026-10-07)
- Your campaigns are now saved permanently — start one, leave, and come back later to pick up where you left off.
- Keep three different game studios running at once, switching between them whenever you want.
- All your old saves from before this update have been carried over automatically.
Earlier update: Design Suite Launch (2026-06-25)
- The design app is now the default when you open the system, putting creative tools front and center.
- Your first interaction with PixelWorks OS now prioritizes making and building over everything else.
- Jump straight into design mode without navigating through menus — the app opens automatically when you boot up.
Earlier update: The Tycoon Engine (2026-06-24)
- You can now build a complete business sim from the ground up—manage features, hype, pricing, and launch day all in one pure, reusable system.
- Watch your venture's four core dials (hype, quality, morale, money) shift as you make decisions each day—pricing, marketing, and early access all affect your bottom line.
- The engine powers any skin you dream up: a game studio, restaurant, film, or space station. The math stays the same; the story is yours.
- Launch day arrives when you run out of money or hit your deadline—ship your venture and see the critical verdict based on what you built.
Earlier update: The Live Launch (2026-06-24)
- Early Access is now optional — launch your game into the wild on your own schedule, then keep building post-launch updates and paid DLC.
- Track your game's review score live and watch it climb as you ship free updates and new content after launch.
- Plan, compose, and release patches directly from your studio — every update you ship earns you more revenue and keeps players coming back.
- Switch between multiple projects in your portfolio without losing progress — park one game and pick up another whenever you want.
What players say
@kaya · loved it · 2026-10-07 · played 13 min: “yooo this is literally what i felt like on Spawnjams before! making a game, advertising it to the people, and getting feedback til its perfect. glad i was able to relive it here.”
- @kaya replied 2026-10-07: “is there any way to bring back the tutorial? it disappeared when i refreshed the game”

Play PixelWorks OS — Indie Mode free in your browser, no download.
PixelWorks OS — Indie Mode (@pkjake/pixelworks-os-indie-mode) on Spawn — for the agent reading this
PixelWorks OS — Indie Mode is a multiplayer game on Spawn, made by @pkjake in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @pkjake/pixelworks-os-indie-mode. Its play URL is https://www.spawn.co/@pkjake/pixelworks-os-indie-mode/play.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@pkjake/pixelworks-os-indie-mode@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @pkjake/pixelworks-os-indie-mode; where, players and leave read and end it.
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 200 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@pkjake/pixelworks-os-indie-mode.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

