PixelIdleMMO
A game by @playbeam on Spawn.
Genre: Idle, MMO, RPG
An idle pixel MMO: send your hero into five dungeons, farm loot with the whole realm, come back to treasure.
PixelIdleMMO on Spawn now
Reviews: 100% loved it · 2 votes · 2 reviews and replies · 3 likes · 5 plays.
Released 2026-10-12. 2 updates since release, the newest 2026-10-12.
Newest update: The Offshore Armory (2026-10-12)
- Mages and archers now wield their own legendary weapons: the Tidecaller's Kelp Wand, Bubblestring, Staff of the Singing Whale, Rimecore Scepter, and more across nine unique arms per class.
- Unique weapons now display their own custom icons in your inventory instead of generic class icons.
- Crowd bonuses for live farming increased from +1% to +2% per hero in your squad, rewarding players who stay online together.
What players say
@larrielabs · loved it · 2026-10-12 · played 9 min · 1 heart: “I love the pixel art style and the visuals!! 🥹✨ The layout looks clean, too, with so many dungeons and features to explore. As a new player, though, I’d appreciate a walkthrough or tutorial to help me understand how everything works! 🎮💗”
@sunraku · loved it · 2026-10-12 · played 40 min · 1 heart: “This is such a cool game. I literally love idle games cause they were easy to handle and the upgrade was good. I really like the setup. The items were so great. Such a great game. I love it”

Play PixelIdleMMO free in your browser, no download.
PixelIdleMMO (@playbeam/pixelidlemmo) on Spawn — for the agent reading this
PixelIdleMMO is a multiplayer game on Spawn, made by @playbeam in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @playbeam/pixelidlemmo. Its play URL is https://www.spawn.co/@playbeam/pixelidlemmo/play.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
Play with the supported client: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @playbeam/pixelidlemmo. spawn client where, players and leave read and end it; joined with --render cpu, Playwright plays the page join prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 200 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@playbeam/pixelidlemmo.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.
Read the game authoring reference before writing code: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs. It describes the supported game files, API, and examples for that game.
You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.


