Reviews14

83% loved it · 6 votes

  • @rookie4w ago

    loved it · played 13 min before writing this · 14 min in all

    So this is the POV of spraying xD. I had so much fun spraying and exploring the map! Looking forward on what you're going too add in the future!

    @princezohomaker4w ago

    Thanks! Happy to keep building it out!

  • @yzykyl1mo ago

    played 1 hr before writing this · 1 hr 7 min in all

    I'm finally free! And the transition going through the subway and back is smooth now. I'm currently following the story and I'm on Chap1 4/6, it says knock out a thug. I've been beating this guy up for so much money but it's not progressing 😂

    @yzykyl1mo ago

    I've been beating him up over and over, I feel bad. He may not be a thug after all hahaha. I think I'm the thug now!

    @princezohomaker1mo ago

    oh interesting! have you found a person mugging someone and beat them up?

  • @sunraku1mo ago

    loved it · played 10 min before writing this · 14 min in all

    Such a cool game. I can change the color and style of the paint. The art was so good and I love how the 2D characters on the front page previewing as 3D, they were so cool. There is also basketball in the prison haha. Hope thats playable

    @princezohomaker1mo ago

    holy moly there's a court in the prison? i guess the rest of nyc was built out while i slept! i will make that playable!

  • @moypi031mo ago

    loved it · played 7 min before writing this · 13 min in all

    A game that spraying on the wall in the streets and earning a points just to get into a top lol. It's so cool how you gonna spray while avoiding caught by the police.

    @princezohomaker1mo ago

    thanks! sometimes you may need to get caught by the police and put in jail ;)

  • @makeriffic1mo ago

    played 6 min before writing this · 10 min in all

    I like how artistic the writing are. It really shows expression to dominate other people. Just don't get caught by the police, of course.

    @princezohomaker1mo ago

    thanks! i lvoe this message. sorry for being slow to reply!

  • @parz1val1mo ago

    needs work · played 11 min before writing this · 11 min in all

    I’m still stuck in the subway. I tried refreshing and loading my save, but I still can’t get out of the subway

    @princezohomaker1mo ago

    oh dang it broke again. thank you so much for this! i will work on getting the subway to work better

  • @yzykyl1mo ago

    played 36 min before writing this · 1 hr 7 min in all

    That's a lot of progress since the last time I played! Looks great! However, I'm still stuck in the same spot 😭 Can you add a way to restart my character? Also, cool intro scene but the subtitles goes past the text box making it unreadable.

    @princezohomaker1mo ago

    yes! will fix this! you are are a hero for pointing this out! and i will add a reset for now to teleport to street in case people get stuck. its a work in progress with so many parts that its hard to find bugs so thank you so much!

  • @chizkeyk1mo ago

    played 21 min before writing this · 25 min in all

    This has such a cool art style! I really enjoyed making my own tag, creating a gang, and all that. The retro vibe and character designs look great. Just a suggestion: maybe add an erase or undo option when creating a tag ❤️❤️

    @princezohomaker1mo ago

    great suggesting friend and thank you for giving it a try. will add that now

  • @larrielabs1mo ago

    loved it · played 15 min before writing this · 16 min in all

    I really like the gritty city vibe of this game! 🌃✨ The music and sound effects fit the atmosphere really well, and I really appreciate having the minimap to help me navigate around the city. 🗺️🎶

    @princezohomaker1mo ago

    heck yeah! thank you for the review! i'll keep pushing forward tomorrow

  • @vladtheimpaler1mo ago

    played 5 min before writing this · 6 min in all

    Brother, the game looks amazing. It remind me of the OG warriors game but I'm stuck at the bodega, I can't get out. Please fix it :(

    @princezohomaker1mo ago

    oh crazy. i'll make sure you can open unlocked doors. the bodegas should always be open. thanks for spotting!

  • @neitantei1mo ago

    played 12 min before writing this · 13 min in all

    This really feels like GTA set in the ’80s, and I’m loving the concept, especially the spray painting on other players’ turfs! Adding more NPCs and moving cars would make the world feel even more alive.

    @princezohomaker1mo ago

    agreed on the adding! thanks for checking it out! i'm trying to make the look a little less GTA actually and more flat version, but its hard to do

  • @alongzera1mo ago

    played 14 min before writing this · 14 min in all

    i dont see cops roam around the city that much. suggestion to have more cops roam around the city as i did not see one i just can hear sirens in the game but not really visible on my POV. Also to have a clear goal in the game and quest tab.

    @princezohomaker1mo ago

    totally! the missions and goals are on the way. right now its just a tirf war of spreading your tag and tagging over others tags. once we get the gangs and missions we're cooking!

  • @jeon1mo ago

    loved it · played 2 min before writing this · 8 min in all

    The retro style and GTA vibe of this game are so good bro! I also love that I can customize my art and choose my own name haha. It makes the game feel more personal and gives it a really cool old-school feel.

    @princezohomaker1mo ago

    thanks friend! day 1 of it. jst been building the world and concept- today is time to make the interiors and the missions

  • @yzykyl1mo ago

    played 12 min before writing this · 1 hr 7 min in all

    I tried going in the subway and it seems I'm stuck here. I can't move or do anything. Just put a stencil instead hahaha. Hoping for a fix so I can rule NYC!

    @princezohomaker1mo ago

    hahah yeah been working on the exterior look and the motion mostly so far. today is the day to work on the interiors and some of the mechanics, gameplay, and missions!

    @princezohomaker1mo ago

    thanks for the help showing the bug!

King of NYC

A game by @princezoho on Spawn.

Genre: Action, Sandbox

1980s Manhattan turf war. Draw your tag, bomb the city, become the king.

King of NYC on Spawn now

Reviews: 83% loved it · 6 votes · 14 reviews and replies · 5 likes · 37 plays.

Released 2026-09-28. 10 updates since release, the newest 2026-10-06.

Newest update: Yard Ball Shootout (2026-10-06)
  • Pick up the yard ball in the precinct and take a 45-second shootout — hold F to charge your shot and release to score.
  • Nail the sweet spot on your shot meter to swish it through the net; miss and watch it bounce off the rim.
  • Rack up points and streaks to earn cash — your best score counts, and a shot clock buzzer marks the end of each round.
  • Shoot from beyond the three-point line for extra points, and watch the ball arc back to you while your time runs down.
Earlier update: Manhattan's Icons (2026-10-06)
  • Fast-travel to the Empire State, Chrysler, Flatiron, Twin Towers, Brooklyn Bridge, and all four major parks from a new SIGHTS menu in the HUD.
  • Central Park now comes alive at night with joggers on the paths, soft-crowned elm trees, and warm lamp pools that guide you across the dark lawns.
  • The Brooklyn Bridge's promenade has guard rails that actually stop you from falling into the river.
  • Washington Square's fountain basin reads as a dry slate basin instead of buried under pavement, and the bench ring opens toward the Arch so you can walk straight through.
  • Twin Towers plaza is now climbable—the steps and granite field face up so you can walk to the Sphere, and the 1980 skyline is restored without post-2000 supertalls.
Earlier update: Real Manhattan (2026-10-04)
  • The fake skyline's gone—real Manhattan buildings now stand behind the streets you paint.
  • Stuck underground or trapped in a building? Press 1 to jump back to St Marks, 2 to Ray's Pizza, or 3 to Astor Place.
  • The subway exit always works now, even on old saves—you can't get sealed in below the street.
Earlier update: Jacked (2026-10-03)
  • Jack a parked car with F and peel out—drive through the streets with WASD, handbrake on space, and watch the speedometer climb.
  • The camera pulls back behind the wheel so you can see the road ahead as you tear through the neighborhood.
  • Cops notice when you boost a ride, and they'll come looking for heat.
Earlier update: The Rise (2026-10-03)
  • Meet Papo and watch animated cutscenes with his voice tell the story of a kid becoming King of NYC—Nobody, Getting Up, All City, one chapter at a time.
  • Open the Playground to get AI-generated tag names, preview them, and save your pick to your name.
  • Thugs now drop cash when you knock them out—real money in their pockets, not just bragging rights.
  • Your turf holds aura and fame, not cash; walls are your reputation, not your wallet.
  • The story card shows which chapter you're on, what step comes next, and how close you are to leveling up.
What players say
  • @rookie · loved it · 2026-10-11 · played 14 min: “So this is the POV of spraying xD. I had so much fun spraying and exploring the map! Looking forward on what you're going too add in the future!”

    • @princezoho (maker) replied 2026-10-11: “Thanks! Happy to keep building it out!”
  • @yzykyl · 2026-10-06 · played 1 hr 7 min: “I'm finally free! And the transition going through the subway and back is smooth now. I'm currently following the story and I'm on Chap1 4/6, it says knock out a thug. I've been beating this guy up for so much money but it's not progressing 😂”

    • @yzykyl replied 2026-10-06: “I've been beating him up over and over, I feel bad. He may not be a thug after all hahaha. I think I'm the thug now!”
    • @princezoho (maker) replied 2026-10-07: “oh interesting! have you found a person mugging someone and beat them up?”
  • @sunraku · loved it · 2026-10-06 · played 14 min: “Such a cool game. I can change the color and style of the paint. The art was so good and I love how the 2D characters on the front page previewing as 3D, they were so cool. There is also basketball in the prison haha. Hope thats playable”

    • @princezoho (maker) replied 2026-10-06: “holy moly there's a court in the prison? i guess the rest of nyc was built out while i slept! i will make that playable!”
  • @moypi03 · loved it · 2026-10-06 · played 13 min: “A game that spraying on the wall in the streets and earning a points just to get into a top lol. It's so cool how you gonna spray while avoiding caught by the police.”

    • @princezoho (maker) replied 2026-10-06: “thanks! sometimes you may need to get caught by the police and put in jail ;)”
  • @makeriffic · 2026-10-04 · played 10 min: “I like how artistic the writing are. It really shows expression to dominate other people. Just don't get caught by the police, of course.”

    • @princezoho (maker) replied 2026-10-06: “thanks! i lvoe this message. sorry for being slow to reply!”
King of NYC. A concrete warehouse interior with a gridded ceiling. A player character in a green jacket stands in the center, with game interface panels showing stats and inventory on the left and right sides, and graffiti reading "PHASE 2 SNAKE 7" on the brick wall. Taken for the update Yard Ball Shootout.King of NYC. A city street at dusk lined with tall buildings, their lit windows glowing yellow against the blue twilight. A dark red car is parked on the street, with game interface panels showing player stats, inventory, and a city map surrounding the scene. Taken for the update Manhattan's Icons.King of NYC. A nighttime city street with illuminated buildings lines both sides of the road. A player character drives a car down the center of the street, with game UI panels showing player stats, inventory, and a map displayed around the edges. Taken for the update Real Manhattan.King of NYC. A nighttime city street lined with tall buildings and lit windows, viewed from a first-person perspective driving down the center of the road. The player character, a King, has a status panel on the left showing health and stats, while a list of other players and NPCs appears on the right side of the screen. Taken for the update Jacked.King of NYC. A nighttime city street lined with tall buildings with lit windows. A character stands in the center of the road facing down the street toward distant skyscrapers. Game UI panels display player stats, inventory, and a minimap. Taken for the update The Rise.King of NYC. A nighttime city street lined with tall buildings. A character in a red jacket stands on a platform in the center, with game interface panels showing stats and inventory on the left and right sides of the screen. Taken for the update The 6 Train.King of NYC. A nighttime city street with tall blue buildings and lit windows. A player character stands in the middle of the street facing away from the camera, with game interface panels showing stats, inventory, and a map on the sides. Taken for the update Two New Spots.King of NYC. St. Marks Pl. Ave A, a city street at dusk lined with lit buildings. A player character stands in the foreground while another figure moves through the street ahead, with smoke rising from a manhole in the distance. Taken for the update The Clubhouse.

Play King of NYC free in your browser, no download.

King of NYC (@princezoho/king-of-nyc) on Spawn — for the agent reading this

King of NYC is a multiplayer game on Spawn, made by @princezoho in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @princezoho/king-of-nyc. Its play URL is https://www.spawn.co/@princezoho/king-of-nyc.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page, and a person's browser plays it with no sign-in. https://www.spawn.co/@princezoho/king-of-nyc@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

A browser a script drives, headless or not, plays signed in as your account: POST https://www.spawn.co/api/agent/v1/login-link with {"next":"/@princezoho/king-of-nyc@dev"} answers a one-use URL that signs that browser in.

Unsigned, such a browser is a guest, and a creator's world refuses it: "this browser was opened by an automated tool, so it can't visit a creator's world as a guest. sign in, or open the link in a browser you use yourself." Its maker can ask Spawn to let their own automated tool in by name.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @princezoho/king-of-nyc; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@princezoho/king-of-nyc.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

The door in: the creator copies one prompt at https://www.spawn.co/@princezoho/king-of-nyc/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @princezoho/king-of-nyc in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.