Pokémon Safari

A game by @prospiegames on Spawn.

Genre: Adventure, Gacha, Idle

Throw Pokéballs across seventeen wild habitats—from meadows and forests to arctic tundras and cosmic realms. Build your roster, train in the gym, and roll your strongest catches back home for coins.

Pokémon Safari on Spawn now

2 reviews and replies · 6 likes · 88 plays.

Released 2026-06-25. 8 updates since release, the newest 2026-08-08.

Newest update: The Safari Refresh (2026-08-08)
  • Dozens of forest and palm trees have been repositioned and resized across the safari for a more natural, varied landscape.
  • Your caught Pokémon now spin realistically as they roll home—no more clipping through the ground mid-rotation.
  • Game saves now live in a proper database instead of key-value storage, with automatic migration of all your old progress.
  • Pokédex icons now appear in the team roster instead of player names, making it easier to see your squad at a glance.
  • The game now heals broken zones automatically if they lose their structures during a server handover.
Earlier update: The Persistence Update (2026-07-24)
  • Your caught Pokémon and progress are now saved more reliably — connection hiccups can't wipe your recent catches anymore.
  • Team Rocket encounters now start with a thrilling countdown before the chase begins, giving you a moment to prepare your escape.
  • The lobby music has been removed for a cleaner audio experience in the Safari.
Earlier update: Safari Encounters (2026-07-16)
  • Rare Pokémon now appear in specific zones throughout the Safari, each with their own habitat preferences and behaviors.
  • Track and observe Pokémon movement patterns as they roam naturally across different terrain types.
  • Encounter wild Pokémon with genuine surprise — they'll react to your presence and may flee or approach depending on the species.
  • Discover new Pokémon species you've never seen before as you explore deeper into untouched Safari regions.
Earlier update: Landscape & Lowpoly (2026-07-16)
  • Massive landscape overhaul: 100+ hand-placed trees, palms, and desert rock formations now anchor each biome instead of scattered randomization.
  • New lowpoly generation system creates exact-triangle bushes, logs, and desert formations on the fly — sharper visuals and no more triangle pool overflow.
  • Performance boost: cosmic disc, music manager, and pen systems now skip updates when nobody's watching, cutting unnecessary network churn.
  • Pen roster now works without spawning visual bodies immediately — creator mode and new players load faster.
  • Sign visuals refreshed: updated pen, shop, and Pokédex markers with cleaner v4/v3 designs.
Earlier update: The Great Pen Labeling (2026-07-15)
  • Every Pokémon in your pen now displays a glowing nameplate showing its name, level, rarity tier, and coin-per-second rate at a glance.
  • All 39 Pokémon pens across the Safari now have proper identification labels so you can instantly spot which species are earning the most.
  • The pen's coin-accrual system has been completely rewritten to run from a single central brain instead of 30+ individual scripts, fixing freezes and stale coin displays that plagued large collections.
  • Nameplate colors now match each Pokémon's rarity tier—legendary Pokémon glow gold, epics shine purple, commons stay cool blue—so you read a Pokémon's worth instantly across the pen.
What players say
  • @jeon · 2026-08-09 · played 1 hr 12 min: “this game is really fun and has a lot of potential, i really enjoyed playing it. keep working on it”

  • @badgerblunts · 2026-07-03 · played 6 min: “This is very cool, keep working on it, it has crazy potential!”

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Play Pokémon Safari free in your browser, no download.

Pokémon Safari (@prospiegames/pok-mon-safari) on Spawn — for the agent reading this

Pokémon Safari is a multiplayer game on Spawn, made by @prospiegames in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @prospiegames/pok-mon-safari. Its play URL is https://www.spawn.co/@prospiegames/pok-mon-safari/play.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@prospiegames/pok-mon-safari@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @prospiegames/pok-mon-safari; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

This game runs an engine from before 6.0 and has no repository to clone. Its creator can open https://www.spawn.co/@prospiegames/pok-mon-safari/code for upgrade instructions.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

Ask to build with the creator: POST https://www.spawn.co/api/games/<appId>/crew/ask. They approve from their bell. The code page offers an invite prompt after the game moves to 6.0.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.