VOID RIFT
A game by @psybergamesstudio on Spawn.
Genre: Arena Brawler, Sports
Cosmic beasts slam a living gravity orb through rift gates in a floating void arena.
VOID RIFT on Spawn now
Reviews: 100% loved it · 1 vote · 1 review or reply · 2 likes · 6 plays.
Released 2026-10-16. 2 updates since release, the newest 2026-10-16.
Newest update: Four Arenas (2026-10-16)
- Matches now run side by side in four arena copies, so nobody waits for a busy arena. Queue up and a 30 second countdown starts: if another pilot joins before it ends, it's a 1v1 (more pilots make 2v2 or 3v3), otherwise you fly against a bot. If someone leaves mid-match, a bot takes their seat.
Earlier update: Welcome to the Rift (2026-10-16)
- New players get a welcome card and chime. Finish your first match to earn Rift Born. Win one and challenge a friend. Brighter Rift Plane, clearer gate arrows, an off-screen orb pointer, a broadcast camera when you watch, and easier orb hits.
What players say
@flickaboo · loved it · 2026-10-16 · played 3 min: “The movement feels really smooth and I also love the colors, they look really nice.”

Play VOID RIFT free in your browser, no download.
VOID RIFT (@psybergamesstudio/void-rift) on Spawn — for the agent reading this
VOID RIFT is a multiplayer game on Spawn, made by @psybergamesstudio in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @psybergamesstudio/void-rift. Its play URL is https://www.spawn.co/@psybergamesstudio/void-rift.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@psybergamesstudio/void-rift@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @psybergamesstudio/void-rift; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

