Spawnic
A game by @psypher5 on Spawn.
Genre: Platformer, Action
a sunny checkered speed run: loops, springs, rings, and the goal sign
Spawnic on Spawn now
Reviews: 100% loved it · 2 votes · 2 reviews and replies · 2 likes · 5 plays.
Released 2026-10-23. 3 updates since release, the newest 2026-10-24.
Newest update: Spin Dash (2026-10-24)
- Hold down to curl into a ball, tap jump up to 5 times to rev (the ball spins faster each rev), let go of down to blast off the way you face. The roll lasts about a second, then you pop out running. Runner now always faces left or right. Straightened hanging vines on the course.
Earlier update: The Sketchbook Islands (2026-10-24)
- A new floating island hub: pick your runner, choose a level, race the clock or team up
- Every island now shares the same grey checkered rock and bright grass
- The level picture stands framed on the level select island
- New chill liquid drum and bass in the hub
Earlier update: Spinning Ball Jump (2026-10-23)
- Jump and you curl into a spinning ball
- Pick your runner: your own avatar, Spawnic or Dumpy Spawnic
- Runners face the way they run
- Rings around the loops now collect as you ride them
- New box art
What players say
@makeriffic · loved it · 2026-10-23 · played 13 min: “Bro I swear these lady bugs always come out of nowhere while I was speeding trying to beat my previous time. I can't seem get pass over at a minute for this map. Also I doesn't seem to catch the rings during the 360 upside down turn. Is that a thing?”
@chizkeykkk · loved it · 2026-10-23 · played 8 min: “The game looks so clean, and my avatar fits right in! 🤭 tho I can't collect the rings in the loops because my avatar is too short. There's also an invisible obstacle after the red button jump.”
- @chizkeykkk replied 2026-10-23: “Is it also intentional that if I died and respawned on the checkpoint, I lose all my rings?”

Play Spawnic free in your browser, no download.
Spawnic (@psypher5/spawnic) on Spawn — for the agent reading this
Spawnic is a multiplayer game on Spawn, made by @psypher5 in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @psypher5/spawnic. Its play URL is https://www.spawn.co/@psypher5/spawnic.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@psypher5/spawnic@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @psypher5/spawnic; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@psypher5/spawnic.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.





