Rugby League
A game by @radmannz on Spawn.
Genre: Sports
Play rugby league against the computer in a packed stadium, and draw your own set plays on a 100 by 68 m pitch.
Rugby League on Spawn now
Reviews: 50% loved it · 2 votes · 3 reviews and replies · 1 like · 11 plays.
Released 2026-10-21. No updates since release yet.
What players say
@moypi03 · loved it · 2026-10-21 · played 13 min: “My second time of playing this. The update looks better than before. The screen is not loaded and it's more easier to understand how to control the gameplay”
@yujiro · needs work · 2026-10-12 · played 10 min: “I had fun trying the football tactics! The controls took time to learn, though, and I’m still confused about why my character stands in the center of the field.”
- @radmannz (maker) replied 2026-10-12: “Hey, thanks. Still a lot to iron out. Thanks for the feedback!.”
- @yujiro replied 2026-10-21: “I like how organized the menu is now, but I still struggle to understand what to do. A complete instruction guide would really help me learn the game instead of just clicking everything and figuring it out myself hahaha.”
@moypi03 · needs work · 2026-10-12 · played 13 min: “The game was pretty confusing, it's like you are the simulator and control the players in this game. It was interesting but there's a lot need to learn and click, can't fully understand”
- @radmannz (maker) replied 2026-10-12: “Thanks for the feedback. Will keep ironing things out. I do think there's too much to deal with all at once so once I figure out menus and separating things into individual sections it will get easier to deal with.”

Play Rugby League free in your browser, no download.
Rugby League (@radmannz/rugby-league-2) on Spawn — for the agent reading this
Rugby League is a multiplayer game on Spawn, made by @radmannz in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @radmannz/rugby-league-2. Its play URL is https://www.spawn.co/@radmannz/rugby-league-2.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@radmannz/rugby-league-2@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @radmannz/rugby-league-2; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.



