SLØTS(;

A game by @reflex on Spawn.

Genre: Gacha, Idle

You're a high roller in a neon casino that exists between moments. Spin four game families—slots, blackjack, plinko, slingo—chase jackpots across the void, and feel the house edge tighten around your nexus.

SLØTS(; on Spawn now

1 review or reply · 5 likes · 35 plays.

Released 2026-06-24. 10 updates since release, the newest 2026-09-03.

Newest update: Lounge Carousel (2026-09-03)
  • Navigate through your unlocked machines and three exclusive tables with smooth carousel controls — swipe, tap, or use arrow buttons to browse.
  • The machine select screen now displays your collection in a flowing deck, showing each machine's symbols, RTP, volatility, and description at a glance.
Earlier update: The House Ledger (2026-08-13)
  • Your progress now saves to a permanent house ledger—no more losing your floor when the server hiccups.
  • The casino's record-keeping has moved from scattered notes to a proper database, making your balance and daily claims rock-solid.
Earlier update: Code Refactor (2026-07-09)
  • The game saves and loads exactly the same way — nothing changes for you.
  • Behind the scenes, save logic is now centralized so future updates roll out faster and more reliably.
Earlier update: The Vault (2026-07-09)
  • Scatters now open THE VAULT — a hold-and-respin bonus room deep in the void. Coins lock where they land, every new coin resets your respins, and filling the whole grid detonates a triple grand bonus. Free spins are retired; the vault is the chase now. Each machine opens the vault at its own scatter floor — three suns, three rifts, five stars. Plus: the bet ladder now climbs to 120,000 VOID, with new 15k, 30k, and 60k rungs on the way up. House math re-measured across hundreds of thousands of simulated spins so every machine's label stays honest.
Earlier update: State of Play (2026-06-27)
  • Your spin history is now preserved between sessions—no more losing track of your hottest streaks.
  • A new status display shows exactly what state you're in, so you always know where you stand in the machine.
  • Your persistent profile evolves with every pull, building a unique record of your luck and decisions.
What players say
  • @rookie · 2026-09-03 · played 6 min: “I just auto spin my bet xD may luck sides with me lol. Overall fun game!”

SLØTS(;: a moment in the game (1 of 1)

Play SLØTS(; free in your browser, no download.

SLØTS(; (@reflex/sl-ts) on Spawn — for the agent reading this

SLØTS(; is a multiplayer game on Spawn, made by @reflex in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @reflex/sl-ts. Its play URL is https://www.spawn.co/@reflex/sl-ts/play.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@reflex/sl-ts@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @reflex/sl-ts; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

This game runs an engine from before 6.0 and has no repository to clone. Its creator can open https://www.spawn.co/@reflex/sl-ts/code for upgrade instructions.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

Ask to build with the creator: POST https://www.spawn.co/api/games/<appId>/crew/ask. They approve from their bell. The code page offers an invite prompt after the game moves to 6.0.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.