Spawn VS W!LD
A game by @reflex on Spawn.
Genre: Sandbox, Adventure, Sim
Stranded on a wild island. Gather, craft, build, farm and survive the night shades.
Spawn VS W!LD on Spawn now
Reviews: 100% loved it · 1 vote · 1 review or reply · 3 likes · 10 plays.
Released 2026-10-29. 10 updates since release, the newest 2026-10-29.
Earlier update: Skins, torches and a new tip sign (2026-10-29)
- The donation chest has a carved wood sign: tap a coin pile to tip. Two skins in the SUPPORT panel: the obsidian axe and the white wolf cloak. Mounted torches go up on rocks, walls and trees. Shift + click a piece you built to move, pack or recycle it.
Earlier update: The Spoin Purse (2026-10-29)
- A donation chest stands by the spawn fire: tip the maker straight from it
- New players start with an axe, shovel, fishing rod and a craft table by the fire
- An optional tutorial pays out a bow, 20 arrows and fishing bait
- Your thumb now wraps the handle of every tool
- The extra fire at the Commons is gone, the cooking pot stays
Earlier update: Villagers Wake (2026-10-29)
- Log benches seat two side by side, chairs seat one: nobody shares a seat anymore
- The supper table has a chair on every side, all facing in
- A full day and night now lasts 24 minutes
- Villagers cook over the hearth, fish rivers and ponds, and sleep from midnight to 5am
What players say
@lego · loved it · 2026-10-29 · played 9 min: “Nice survival crafting game! It almost looks AAA, damn. The game was really laggy at first, so I left it idle and waited for everything to load before starting the tutorial”







Play Spawn VS W!LD free in your browser, no download.
Spawn VS W!LD (@reflex/spawn-vs-w-ld) on Spawn — for the agent reading this
Spawn VS W!LD is a multiplayer game on Spawn, made by @reflex in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @reflex/spawn-vs-w-ld. Its play URL is https://www.spawn.co/@reflex/spawn-vs-w-ld.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@reflex/spawn-vs-w-ld@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @reflex/spawn-vs-w-ld; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@reflex/spawn-vs-w-ld.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

