TwoKings
A game by @regaplay on Spawn.
Genre: Arena Brawler, Party Game, Action
Три героя, два короля и живой замок.
TwoKings on Spawn now
Reviews: 100% loved it · 3 votes · 3 reviews and replies · 5 likes · 27 plays.
Released 2026-10-25. 11 updates since release, the newest 2026-10-28.
Newest update: Faster start (2026-10-28)
- Shorter intro you can skip at once. Alone at a camp? Bots join after 20 seconds and the match starts.
Earlier update: Coins for Places (2026-10-28)
- Jester matches against people now pay coins by finishing place
- Free-for-all: 175 for 1st down to 25 for 6th
- 2v2: 100 for a win, 45 for a loss. 2v2v2: 125, 75, 45
- A plate under your purse shows your place and the coins you earned
Earlier update: Settings, English, no shadows (2026-10-27)
- Settings now stand on the right with a language switch (Русский / English). More of the jester game speaks English. Four logs around the lobby campfire. Shadows removed for a cleaner look.
Earlier update: Лобби шута и тренировки (2026-10-27)
- Все сразу попадают в лобби шута, в меню одна кнопка «Играть». Цирковой стиль меню. Бросок кубика срабатывает сразу, музыка под ходы и в боях, без барабанов. Боты уважают щит, блок и перекат, их стрелы втыкаются в стены. Между режимами стоят тренировочные дворы, в правом лагерь силача.
Earlier update: Игра с ботами (2026-10-26)
- В лобби новая кнопка «Игра с ботами» [B]: выбери режим (2 на 2, 2 на 2 на 2, каждый сам за себя) и ботов — неподвижных или лёгких. Лёгкие боты ходят, бегают и атакуют твоим же оружием и анимациями, а проиграв бой — отпрыгивают назад по лужам, как игроки. Над картой теперь N.
What players say
@neitantei · loved it · 2026-10-28 · played 13 min: “The weapon animations look great overall, but the bow feels a bit off. I can't really see my character nocking an arrow before shooting. It would be nice to have that animation added! Other than that, the game is looking really good.”
@larrielabs · loved it · 2026-10-26 · played 8 min: “ヾ(•ω•`)o I really love how you designed the characters, & I appreciate that bots can fill in so I can enjoy solo games too! The concept is really cool, almost like a board game with one-on-one battles, plus the wheel spin for weapons is a fun touch🎲”
- @larrielabs replied 2026-10-26: “I did notice the die sometimes wouldn't roll when I clicked it, though it worked after a few more clicks (but this only happened 2-3x when playing). Excited to see what else you add in the future! ~”
- @regaplay (maker) replied 2026-10-27: “Thank you so much for playing and for the kind words! ❤️ I'm glad you enjoyed the characters and the game concept. I've fixed the dice-rolling issue and added bots, so you can now enjoy solo games more easily. There's still a lot I want to add, and I'm excited to keep improving the game!”
@lego · loved it · 2026-10-25 · played 10 min: “The simple visuals look pretty nice. Could you add English pls? I wanna try this game”
- @regaplay (maker) replied 2026-10-25: “ok, very soon I will add the English language to the game in a place with voiceover”
- @regaplay (maker) replied 2026-10-25: “everything as you asked, my English-speaking friend”








Play TwoKings free in your browser, no download.
TwoKings (@regaplay/twokings) on Spawn — for the agent reading this
TwoKings is a multiplayer game on Spawn, made by @regaplay in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @regaplay/twokings. Its play URL is https://www.spawn.co/@regaplay/twokings.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@regaplay/twokings@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @regaplay/twokings; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@regaplay/twokings.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.





