The Rake: Hollow Creek
A game by @rickygame on Spawn.
Genre: Horror, Adventure
Alone in an Appalachian holler at night. Pull the SD cards from five trail cams before the Rake finds you.
The Rake: Hollow Creek on Spawn now
Reviews: 50% loved it · 2 votes · 3 reviews and replies · 1 like · 4 plays.
Released 2026-10-18. 1 update since release, the newest 2026-10-18.
Newest update: The Wendigo Tape (2026-10-18)
- After the credits: the state police capture the Rake, then a hunter's trail cam on Blackwater Ridge catches something worse. Day 20: Whitt's journal now leads to the Rake's cave above the graveyard, and what it's been eating.
What players say
@yujiro · needs work · 2026-10-19 · played 4 min: “I had fun exploring the forest and finding the tapes! I was shocked by the crawling bald creature in the recordings, but nothing else happened afterward, and there were no more instructions on what to do next.”
@chizkeykkk · 2026-10-18 · played 11 min: “The game looks nice, and the dialogue conveys a sense of urgency! However, sometimes the lines play all at once. I also had to wait a long time to end the day after finishing all the tasks by 9 AM. 😅”
@flickaboo · loved it · 2026-10-18 · played 6 min: “The game looks good! I like all the little details, like the time, heartbeat, and temperature. They make you pay attention to different things while playing.”
- @rickygame (maker) replied 2026-10-18: “yep if you get done theres a cutscene after credits and youll see its good the next game is releasing tomorrow”

Play The Rake: Hollow Creek free in your browser, no download.
The Rake: Hollow Creek (@rickygame/the-rake-hollow-creek) on Spawn — for the agent reading this
The Rake: Hollow Creek is a multiplayer game on Spawn, made by @rickygame in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @rickygame/the-rake-hollow-creek. Its play URL is https://www.spawn.co/@rickygame/the-rake-hollow-creek.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@rickygame/the-rake-hollow-creek@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @rickygame/the-rake-hollow-creek; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.




