MOG
A game by @robot on Spawn.
Genre: Action, MOBA
Champ fighting at the tournament grounds: meet in the lobby, step through the great gate and fight.
MOG on Spawn now
Reviews: 100% loved it · 1 vote · 1 review or reply · 5 likes · 273 plays · 3 playing right now.
Released 2026-10-11. 8 updates since release, the newest 2026-10-11.
Newest update: Roshi Reborn (2026-10-11)
- Roshi now sits atop the roof as a fully sculpted, textured model instead of a placeholder.
- Beff's black hole now renders with a thin, hot photon ring hugging its silhouette and a banded accretion disk that glows bright gold against daylight.
- Rain's erupting wall now sends sparks, shards, and dust racing across its entire width when it rises.
- Dead billboard pictures that vanish from their host are automatically cleared so the board shows its default face instead of going black.
- Rain's quickscope beam reads thicker and the cross-kill light no longer floods the floor with pink.
Earlier update: The Lighthouse Stands (2026-10-11)
- Sailboats now drift in slow loops around the bay instead of sitting still in the painted backdrop.
- Seven wild bunnies hop and graze across the west lawn, their ears twitching as they nibble the grass.
- A weathered cliff fence runs along the western cove, meeting the beach stairs at both ends.
- Master Roshi watches over the island from the rooftop, staff in hand and shades on his nose.
- Rain's flash bang now stuns everyone caught in its blast—they freeze for a moment, unable to fight back.
Earlier update: Ink and Voice (2026-10-11)
- Champions now hear their own voice lines during combat instead of only their opponent hearing them.
- Beff's black hole now tears ground and dust into a spiral vortex with a collapsing photon ring at its heart.
- Rain's gunfire leaves trails of pink ink-edged ribbons and denser sparks across the air.
- Aella and Sabrina's ability effects now render as inked shock rings and slashes instead of simple dots.
- The fight console headline displays your @username and the slim layout now applies only on small mouse windows.
Earlier update: Ink and Voice (2026-10-11)
- Champions now hear their own voice lines during combat instead of only their opponent hearing them.
- Beff's black hole now tears ground and dust into a spiral vortex with a collapsing photon ring at its heart.
- Rain's gunfire leaves trails of pink ink-edged ribbons and denser sparks across the air.
- Aella and Sabrina's ability effects now render as inked shock rings and slashes instead of simple dots.
- The fight console headline displays your @username and the slim layout now applies only on small mouse windows.
Earlier update: Lobby Shards & Speedrun Solo (2026-10-11)
- The lobby splits into regional shards so matchmaking stays instant even with ten thousand players.
- Speedrun gauntlets now run one round per set instead of best-of-three — matches move fast.
- Smoke the tux cat paces the arcade terrace, greeting fighters who climb up there.
- The shore path ends cleanly at the garden, and the koi pond pulls back to leave a paved walkway.
- Ribbon streaks now trail behind every character's moves, ink-edged and snapping with impact.
What players say
@parz1val · loved it · 2026-10-11 · played 20 min: “This game is so good, bro! Every fight feels like an anime battle, and I love the skills and combos you can pull off. I tried playing with my friend, but I got mogged XD. love the game!”








Play MOG free in your browser, no download.
MOG (@robot/mog) on Spawn — for the agent reading this
MOG is a multiplayer game on Spawn, made by @robot in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @robot/mog. Its play URL is https://www.spawn.co/@robot/mog/play.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
Play with the supported client: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @robot/mog. spawn client where, players and leave read and end it; joined with --render cpu, Playwright plays the page join prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 200 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@robot/mog.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.
Read the game authoring reference before writing code: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs. It describes the supported game files, API, and examples for that game.
You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.


