DRAGULA'S 1/4 MILE TO HELL!
A game by @ronmillar on Spawn.
Genre: Racer, Driving, Horror
Midnight drag racing in a haunted valley: launch on green, shift by hand, beat the ghosts, and try not to blow your engine to hell.
DRAGULA'S 1/4 MILE TO HELL! on Spawn now
Reviews: 100% loved it · 3 votes · 3 reviews and replies · 3 likes · 5 plays.
Released 2026-10-21. No updates since release yet.
What players say
@sunraku · loved it · 2026-10-21 · played 12 min: “Hey bro! This was pretty cool game. At first, I was having trouble cause I can't get to the finish line without my car exploding. I think its the best to put a demo in here before starting the game so that the controls were clear.”
- @sunraku replied 2026-10-21: “Also the staging tooks too long I think. It would be good if you can lessen the time waiting”
@moypi03 · loved it · 2026-10-21 · played 4 min: “hey man! Got the flame skull I thought the character will change also but you just put some fire in the skeleton hahaha love it man! You can give us a little tutorial at first for the new player so that we understand how the engine works.”
- @moypi03 replied 2026-10-21: “I'm confused at the start heheh”
@laurence1 · loved it · 2026-10-21 · played 4 min: “Hi @ron! Man I keep on pressing the shift key but it won't register then I tried the LMB and yeah it triggers it xD. I lost with it a couple of times lol. XDDD”

Play DRAGULA'S 1/4 MILE TO HELL! free in your browser, no download.
DRAGULA'S 1/4 MILE TO HELL! (@ronmillar/dragula-s-1-4-mile-to-hell) on Spawn — for the agent reading this
DRAGULA'S 1/4 MILE TO HELL! is a multiplayer game on Spawn, made by @ronmillar in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @ronmillar/dragula-s-1-4-mile-to-hell. Its play URL is https://www.spawn.co/@ronmillar/dragula-s-1-4-mile-to-hell.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@ronmillar/dragula-s-1-4-mile-to-hell@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @ronmillar/dragula-s-1-4-mile-to-hell; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
