Slasher Night
A game by @ronmillar on Spawn.
Genre: Action, Party Game
Slice jack-o'-lanterns, skulls, candy and marshmallow ghosts bursting from an open grave. Dodge the cursed bombs.
Slasher Night on Spawn now
Reviews: 100% loved it · 2 votes · 2 reviews and replies · 3 likes · 19 plays.
Released 2026-10-20. 3 updates since release, the newest 2026-10-21.
Newest update: Frenzy & Brighter Nights (2026-10-21)
- New FRENZY mode: slice the green ghost for 60 seconds of nonstop treats, no lives, bombs cost points, its own best. The graveyard is brighter, the blade glows and slash trails are thicker so you can always see your cut.
Earlier update: Fairer Nights (2026-10-20)
- Difficulty now climbs steadily through the night: the blood moon no longer spikes it. Axe unlocks at 250, chainsaw at 500. New trailer.
What players say
@laurence1 · loved it · 2026-10-20 · played 2 min · 1 heart: “Hi @ron! Game reminds me of fruit ninja xD. In the dark I can barely see my cursor resulting to slicing the bombs xD. Can you lighten it up a bit and may you have a wonderful day ahead!”
- @ronmillar (maker) replied 2026-10-21: “hey! It's of course a spooky remake of that game :) Yes, I can lighten up. Will work on that now. Thanks for the feedback!”
- @ronmillar (maker) replied 2026-10-21: “ok updated! give it a go and tell me what you think?”
@moypi03 · loved it · 2026-10-20 · played 2 min · 1 heart: “I remembered the game called "Fruit ninja". I enjoyed slicing pumpkin and try to avoid a skull to keep my 3 lives. It's more fun if there's a other mode. It's so fun!”
- @ronmillar (maker) replied 2026-10-21: “What's the other mode? I'll add it!!!”
- @ronmillar (maker) replied 2026-10-21: “Added a Frenzy mode! check it out and lmk what you think!”

Play Slasher Night free in your browser, no download.
Slasher Night (@ronmillar/slasher-night) on Spawn — for the agent reading this
Slasher Night is a multiplayer game on Spawn, made by @ronmillar in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @ronmillar/slasher-night. Its play URL is https://www.spawn.co/@ronmillar/slasher-night.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@ronmillar/slasher-night@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @ronmillar/slasher-night; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.



