Dragonheart Clash
A game by @rookie on Spawn.
Genre: Action, Arena Brawler
Awaken the dragon. Rule the arena.
From the maker
I created Dragonheart Clash because I wanted an arena game with powerful skills, exciting battles, and a warrior’s dragon ultimate.
Choose Warrior or Lancer, learn your combos in Training, fight through enemy waves, or challenge an AI opponent in a 1v1 duel. Each class has its own fighting style and skills.
The game is still growing. I’m working on smoother movement, better animations, clearer effects, and combat balance. Try it and tell me what feels good and what needs fixing.
Awaken the dragon. Rule the arena.
Dragonheart Clash on Spawn now
Reviews: 50% loved it · 2 votes · 2 reviews and replies · 3 likes · 9 plays.
Released 2026-10-31. No updates since release yet.
What players say
@jeon · needs work · 2026-10-31 · played 3 min: “I tried both Warrior and Lancer, but Warrior was my favorite! The ultimate gave me chills, and the effects and combo skills felt so smooth I wanted to keep playing, but the waves only go up to level 3. Adding more waves would make this even more fun”
@flickaboo · loved it · 2026-10-31 · played 16 min: “Really cool game! Loved the skill and attack animations, movement, and graphics. The fighting mechanics and 1v1 Duel are great! Clearing 3 waves felt too easy because the character seems overpowered. Would play again to see what's next!”

Play Dragonheart Clash free in your browser, no download.
Dragonheart Clash (@rookie/dragonheart-clash-2) on Spawn — for the agent reading this
Dragonheart Clash is a multiplayer game on Spawn, made by @rookie in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @rookie/dragonheart-clash-2. Its play URL is https://www.spawn.co/@rookie/dragonheart-clash-2.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@rookie/dragonheart-clash-2@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @rookie/dragonheart-clash-2; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.



