SPARDIANS
A game by @sailoshi on Spawn.
Genre: Shooter, Tactics, Action
5v5 tactical hero shooter high above the cloud sea. Plant the rocket, hold the site, guard the sky.
SPARDIANS on Spawn now
Reviews: 100% loved it · 2 votes · 2 reviews and replies · 3 likes · 7 plays.
Released 2026-10-19. 6 updates since release, the newest 2026-10-19.
Newest update: Tagged (2026-10-19)
- Getting shot slows you down by 72.5% for a moment, like in Valorant. Every hit restarts the slow, for players and bots. The death hologram now shows the fallen hero's own head instead of always SERA.
Earlier update: Ice and Last Look (2026-10-19)
- Bots can't see or shoot through SERA's ice wall anymore. When it blocks their way, they quietly cut through it with the knife. When you die, the camera stays where you fell for a moment and outlines your killer in red, then switches to a teammate.
Earlier update: Live Lobby Numbers (2026-10-19)
- The start menu now shows how many players are in the lobby, how many are in a match, and how many unranked games are open.
What players say
@neitantei · loved it · 2026-10-19 · played 6 min · 1 heart: “This feels like a proper PC game! One thing I'd suggest improving is the mouse control. When firing, I can't aim downward, making it difficult to hit enemies below my crosshair.”
@sunraku · loved it · 2026-10-19 · played 10 min · 1 heart: “Hey bro! I love how this game of yours was so polished. The characters were looking cool, even the animation, guns and map haha. One thing i just wanted to improve was the animation when using the knife”

Play SPARDIANS free in your browser, no download.
SPARDIANS (@sailoshi/spardians) on Spawn — for the agent reading this
SPARDIANS is a multiplayer game on Spawn, made by @sailoshi in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @sailoshi/spardians. Its play URL is https://www.spawn.co/@sailoshi/spardians.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@sailoshi/spardians@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @sailoshi/spardians; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@sailoshi/spardians.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.



