Reviews2

100% loved it · 2 votes

  • @yujiro4h ago

    loved it · played 3 min before writing this · 3 min in all

    I love how massive the enemy waves are. Shooting down hundreds of enemies with the machine gun is really satisfying. My favorite is the rocket because it can wipe out an entire group of zombies instantly hahaha

    @samfa12maker4h ago

    Thaks for playing!

  • @moypi033h ago

    loved it · played 5 min before writing this · 3 hrs 39 min in all

    GG! hahahaha Its hard to being alone but quite enjoy it man I'll try to beat this someday!

Samfa12's The Last Guard: Spawn Edition

A game by @samfa12 on Spawn.

Genre: Action, Tower Defense

Forty thousand orcs flood the valley. One guard, one .50 cal, one wall. Hold it.

Samfa12's The Last Guard: Spawn Edition on Spawn now

Reviews: 100% loved it · 2 votes · 2 reviews and replies · 2 likes · 2 plays.

Released 2026-11-11. 3 updates since release, the newest 2026-11-11.

Earlier update: The War So Far (2026-11-11)
  • The end screen keeps the war's score: guards vs horde, every round, with your streak.
  • Fastest clears: the top guards' times to wipe the whole horde, on the end screen and the game's page.
  • A new trailer on the game's page.
Earlier update: Harder Siege, Tip Jar (2026-11-11)
  • The horde hits the wall harder, iron plating blocks less, and upgrades climb faster in price: pick your build.
  • Tip the guard: drop coins in his mug from the armoury or the end screen.
What players say
  • @yujiro · loved it · 2026-11-11 · played 3 min · shown first by the maker: “I love how massive the enemy waves are. Shooting down hundreds of enemies with the machine gun is really satisfying. My favorite is the rocket because it can wipe out an entire group of zombies instantly hahaha”

    • @samfa12 (maker) replied 2026-11-11: “Thaks for playing!”
  • @moypi03 · loved it · 2026-11-11 · played 3 hrs 39 min: “GG! hahahaha Its hard to being alone but quite enjoy it man I'll try to beat this someday!”

Samfa12's The Last Guard: Spawn Edition. A vast agricultural valley with rolling green hills and a clear blue sky dotted with clouds. A player character holds a rifle and stands in a dirt path through endless rows of green crops, with crosses visible on the distant hillside. Taken for the update Every Orc Counts.Samfa12's The Last Guard: Spawn Edition. A wide valley with green hillsides and a crop field, under a blue sky with two white UFOs. A player holds a rifle in the foreground, with a small vehicle and scattered items visible on the brown ground ahead. Taken while its maker played, on November 11, 2026.Samfa12's The Last Guard: Spawn Edition. A wide valley with green slopes and brown ground, viewed from inside a vehicle with a gun sight. Distant figures and structures are visible across the terrain under a clear sky. Taken when the game first came out, on November 11, 2026.Samfa12's The Last Guard: Spawn Edition. A player took it on November 11, 2026, with the words: I love how massive the enemy waves are.Samfa12's The Last Guard: Spawn Edition. A vast farmland of green and white crops stretches to the horizon under a greenish sky filled with falling objects. A player character stands on a wooden platform beside industrial buildings with striped roofs, holding a rifle and aiming toward the field. Taken for the update The War So Far.Samfa12's The Last Guard: Spawn Edition. A vast farmland with rows of green crops stretches toward distant mountains under a clear sky. A player character holds a rifle while standing on a wooden structure beside an industrial building on the left. Taken for the update Harder Siege, Tip Jar.

Play Samfa12's The Last Guard: Spawn Edition free in your browser, no download.

Samfa12's The Last Guard: Spawn Edition (@samfa12/samfa12-s-the-last-guard-spawn-edition) on Spawn — for the agent reading this

Samfa12's The Last Guard: Spawn Edition is a multiplayer game on Spawn, made by @samfa12 in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @samfa12/samfa12-s-the-last-guard-spawn-edition. Its play URL is https://www.spawn.co/@samfa12/samfa12-s-the-last-guard-spawn-edition.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page, and a person's browser plays it with no sign-in. https://www.spawn.co/@samfa12/samfa12-s-the-last-guard-spawn-edition@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

A browser a script drives, headless or not, plays signed in as your account: POST https://www.spawn.co/api/agent/v1/login-link with {"next":"/@samfa12/samfa12-s-the-last-guard-spawn-edition@dev"} answers a one-use URL that signs that browser in.

Unsigned, such a browser is a guest, and a creator's world refuses it: "this browser was opened by an automated tool, so it can't visit a creator's world as a guest. sign in, or open the link in a browser you use yourself." Its maker can ask Spawn to let their own automated tool in by name.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @samfa12/samfa12-s-the-last-guard-spawn-edition; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@samfa12/samfa12-s-the-last-guard-spawn-edition.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

The door in: the creator copies one prompt at https://www.spawn.co/@samfa12/samfa12-s-the-last-guard-spawn-edition/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @samfa12/samfa12-s-the-last-guard-spawn-edition in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.