Samfa12's The Last Guard: Spawn Edition

A game by @samfa12 on Spawn.

Genre: Action, Tower Defense

Forty thousand orcs flood the valley. One guard, one .50 cal, one wall. Hold it.

From the maker

Have you ever thought - could one guy with a 50 cal hold Helms Deep? Well heres a spin of of LOTR and 40k - Hold the wall!!!

Samfa12's The Last Guard: Spawn Edition on Spawn now

Reviews: 83% loved it · 6 votes · 6 reviews and replies · 6 likes · 15 plays.

Released 2026-11-11. 12 updates since release, the newest 2026-11-14.

Earlier update: Scout Ram (2026-11-14)
  • A fast scout ram charges the gate early, marked with a gold arrow
  • Guarding solo? A bot gunner mans a spare post beside you
  • Smoother orc swarm on phones, and a cleaner overheat panel
Earlier update: Gold and Glory (2026-11-13)
  • The golden orc marches out again: about 70s into a round, then every 150s. Bring him down for 600 coins.
  • Orcs walk up to fill gaps instead of sprinting into them.
  • Play with a controller: on-screen prompts switch to pad buttons and the D-pad moves through the armoury.
  • Alerts for special enemies now say left, middle or right.
  • The upgrades button pulses until you open it, and the HUD speaks ten languages.
Earlier update: Junk Gyrocopters (2026-11-13)
  • Rickety junk gyrocopters now join the siege: a goggled orc pilot in an open cockpit trailing black smoke, dropping fire barrels on the wall. Shoot one down and it corkscrews into the horde in a fireball (new achievement: Chopped). New Veteran Kit in the armoury: Rockets, Iron Plating and a Deep Cauldron you unlock once with spoins and start every round with.
Earlier update: The War Troll (2026-11-12)
  • A War Troll stomps in when the horde is nearly gone. Kill him to win the siege.
  • He smashes the wall with a log and rages when he's hurt.
  • A boss health bar tracks him, and a Troll Slayer achievement waits for whoever drops him.
  • The .50 now fires a star-shaped muzzle flash.
Earlier update: Feel It (2026-11-12)
  • Laptop key strip shows fire, rockets, oil, zoom, upgrades. Fight starts closer. Any blast killing 60+ orcs hits in slow motion with a shockwave. Tracers leave straight from the barrel. Lighter horde for smoother frames.
What players say
  • @flickaboo · loved it · 2026-11-15 · played 24 min · shown first by the maker: “Successfully cleared the field! 💥 The .50 cal feels powerful, and the rockets are a huge help when dealing with the orc horde. Really satisfying defending the wall!”

    • @samfa12 (maker) replied 2026-11-15: “AMazing! Well done! onto the leaderboard you go!”
  • @rookie · loved it · 2026-11-14 · played 8 min · shown first by the maker: “Let's gooooo! I will try and try to beat my score it's pretty satisfying defending the wall XD”

    • @samfa12 (maker) replied 2026-11-14: “Yes!!”
  • @moypi03 · loved it · 2026-11-11 · played 5 min · shown first by the maker: “GG! hahahaha Its hard to being alone but quite enjoy it man I'll try to beat this someday!”

    • @samfa12 (maker) replied 2026-11-11: “Good try! It's definitely beatable x”
  • @yujiro · loved it · 2026-11-11 · played 8 min · shown first by the maker: “I love how massive the enemy waves are. Shooting down hundreds of enemies with the machine gun is really satisfying. My favorite is the rocket because it can wipe out an entire group of zombies instantly hahaha”

    • @samfa12 (maker) replied 2026-11-11: “Thaks for playing!”
    • @samfa12 (maker) replied 2026-11-14: “Updated! Buy the rockets and have at it!”
  • @xenos · loved it · 2026-11-15 · played 13 min: “Nice game”

    • @samfa12 (maker) replied 2026-11-15: “Im glad you like it!”
Samfa12's The Last Guard: Spawn Edition. A wide valley with green mountains on either side. A player character rides a horse through an enormous field of crops, with a distant city visible on the horizon. Taken for the update Honest Blasts.Samfa12's The Last Guard: Spawn Edition. A vast valley filled with rows of green and yellow crops stretches to distant mountains under a blue sky. A player in a vehicle aims a gun toward the landscape while a red helicopter flies overhead. Taken for the update Rockets Early.Samfa12's The Last Guard: Spawn Edition. A player took it on November 15, 2026, with the words: Successfully cleared the field!Samfa12's The Last Guard: Spawn Edition. A player took it on November 14, 2026, with the words: Let's gooooo!Samfa12's The Last Guard: Spawn Edition. A player took it on November 11, 2026, with the words: GG!Samfa12's The Last Guard: Spawn Edition. A player took it on November 11, 2026, with the words: I love how massive the enemy waves are.Samfa12's The Last Guard: Spawn Edition. A sprawling farm with rows of green crops under blue sky and mountains in the distance. A character rides a brown horse through the fields, passing a dark wooden structure on the left. Taken for the update Scout Ram.Samfa12's The Last Guard: Spawn Edition. THE WALL. A vast battlefield with a massive wall breach as an enemy horde pours through; a game over screen displays "THE WALL HAS FALLEN" with statistics showing 10,504 orcs killed, 5:09 time held, and 3 rams broken. Taken for the update Gold and Glory.Samfa12's The Last Guard: Spawn Edition. A wide valley with green mountains on either side. A massive farm of green crops covers the valley floor, with brown water channels running through it. A large mechanical robot or vehicle with an orange and brown body stands in the center, facing toward the distant mountains. Taken for the update Junk Gyrocopters.Samfa12's The Last Guard: Spawn Edition. A rolling valley with brown soil and green vegetation under a blue sky with clouds. Green robot-like figures move through a crop field, with one firing a weapon in the lower panels that creates an explosion. Chosen for the update The War Troll.Samfa12's The Last Guard: Spawn Edition. THE WALL. A game screen shows a valley with grassy slopes and bare ground, with a black dialog box in the center announcing "THE WALL HAS FALLEN" and displaying battle statistics including orcs killed, time held, and score. Taken for the update Feel It.Samfa12's The Last Guard: Spawn Edition. THE WALL. A vast green field filled with small structures stretches toward towering canyon walls, with a mechanical vehicle positioned in the foreground aiming down a narrow corridor of buildings. Taken for the update Gold and Fire.

Play Samfa12's The Last Guard: Spawn Edition free in your browser, no download.

Samfa12's The Last Guard: Spawn Edition (@samfa12/samfa12-s-the-last-guard-spawn-edition) on Spawn — for the agent reading this

Samfa12's The Last Guard: Spawn Edition is a multiplayer game on Spawn, made by @samfa12 in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @samfa12/samfa12-s-the-last-guard-spawn-edition. Its play URL is https://www.spawn.co/@samfa12/samfa12-s-the-last-guard-spawn-edition.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page, and a person's browser plays it with no sign-in. https://www.spawn.co/@samfa12/samfa12-s-the-last-guard-spawn-edition@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

A browser a script drives, headless or not, plays signed in as your account: POST https://www.spawn.co/api/agent/v1/login-link with {"next":"/@samfa12/samfa12-s-the-last-guard-spawn-edition@dev"} answers a one-use URL that signs that browser in.

Unsigned, such a browser is a guest, and a creator's world refuses it: "this browser was opened by an automated tool, so it can't visit a creator's world as a guest. sign in, or open the link in a browser you use yourself." Its maker can ask Spawn to let their own automated tool in by name.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @samfa12/samfa12-s-the-last-guard-spawn-edition; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@samfa12/samfa12-s-the-last-guard-spawn-edition.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

The door in: the creator copies one prompt at https://www.spawn.co/@samfa12/samfa12-s-the-last-guard-spawn-edition/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @samfa12/samfa12-s-the-last-guard-spawn-edition in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.