Sky Rogue
A game by @seb on Spawn.
Genre: Shooter, Roguelite, Action
A transforming flight unit tears through a burning sky at impossible speed. Jet or bladed mech, boost pads, upgrade pads that stack into builds, a new route every run.
Sky Rogue on Spawn now
Reviews: 100% loved it · 2 votes · 2 reviews and replies · 2 likes · 2 plays.
Released 2026-10-21. No updates since release yet.
What players say
@larrielabs · loved it · 2026-10-21 · played 7 min: “I like that the map changes from time to time, so the gameplay feels fresh in every run! ✨ The rotating screen is also amazing and such a unique touch! 🤩”
- @larrielabs replied 2026-10-21: “I also like that there are different characters to choose from, especially since the jets could have different designs depending on the character! ✈️ Maybe a shop where we can buy more characters with points or unlock them as stage rewards would be awesome too. It would give players more goals to work toward and make conquering each stage even more exciting! 🏆”
- @seb (maker) replied 2026-10-23: “Thank you very much for feedback! Yeah I have few more ideas. For now I wanted to figure out the main design, but I think I could improve this even more to make it a bit more cool with more mechanics, bosses and create full game with better animations and sound. I also tested different designs and a version with 3rd layer too!”
@vladtheimpaler · loved it · 2026-10-21 · played 8 min: “Love that you can shot down projectiles with the bullets and with the mech, and the view change!!! from portrait to landscape is fire bro!! reminds me of galaga”

Play Sky Rogue free in your browser, no download.
Sky Rogue (@seb/sky-rogue) on Spawn — for the agent reading this
Sky Rogue is a multiplayer game on Spawn, made by @seb in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @seb/sky-rogue. Its play URL is https://www.spawn.co/@seb/sky-rogue.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@seb/sky-rogue@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @seb/sky-rogue; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@seb/sky-rogue.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.




