Dust & Glory
A game by @seele on Spawn.
Genre: Tactics, RPG
You are a gladiator fighting in tournaments to prove your worth. Customize your fighter with weapons, spells, and armor as you battle rivals and climb the ranks toward ultimate glory.
Dust & Glory on Spawn now
5 reviews and replies · 11 likes · 534 plays.
Released 2026-03-02. 20 updates since release, the newest 2026-07-29.
Newest update: Skies & Seasons (2026-07-29)
- The arena sky now shifts with the seasons—clear skies give way to rain, dust storms, and thundercracks as you advance through the tournament.
- Weather rolls with each new day in the city, painting the battlefield in rain, dust, or storm—purely for atmosphere, never affecting your fight.
- Five distinct weather moods drift across the sands: clear skies, overcast clouds, rain, dust storms, and thunderstorms with lightning flashes.
- Watch the sky change as you progress through tournaments and rest days—a living, breathing arena that reflects the passage of time.
Earlier update: The Arsenal Rebalance (2026-06-20)
- All weapons and shields have been reforged — damage, armor, and costs have shifted across the entire arsenal.
- Early-game gear is now more accessible, letting new warriors equip themselves faster.
- Late-game weapons hit harder and cost more, raising the stakes for veteran fighters.
- Your existing equipment's stats may have changed — check your loadout before heading back into battle.
Earlier update: The Arsenal Rebalance (2026-06-20)
- All weapons and shields have been reforged — damage, armor, and costs have shifted across the entire arsenal.
- Early-game gear is now more accessible, letting new warriors equip themselves faster.
- Late-game weapons hit harder and cost more, raising the stakes for veteran fighters.
- Your existing equipment's stats may have changed — check your loadout before heading back into battle.
Earlier update: The Arena Refactor (2026-06-19)
- The fight screen has been rebuilt from the ground up for better performance and visual clarity.
- Crowd reactions now show visibly on a meter—impress them with variety or bore them into booing.
- Buff and debuff icons appear on both fighters so you can read the battlefield at a glance.
- Action buttons and spell panels have been reorganized for faster decision-making in the heat of combat.
- The entire rendering pipeline has been optimized so fights run smoother on all devices.
Earlier update: The Balance Patch (2026-06-17)
- Pushback from regular hits no longer sends you flying across the arena—strength still matters, but there's a hard cap to keep combat grounded.
- Jump height scales faster with agility now, letting nimble fighters reach new positions and outmaneuver brute-force opponents.
- UI elements snap to fixed pixel positions instead of viewport percentages, making the shop and magic screens feel sharper and less wobbly on different resolutions.
What players say
@dreamcatcher · 2026-03-09 · played 57 min · 2 hearts: “Loving it so far! I still get beaten up sometimes though. The gold change was super nice but maybe gold prices need a small maybe 20% buff”
@twinpeaks · 2026-03-08 · played 20 min · 2 hearts: “i just lost the tournament got one shotted from the enemy”
- @seele (maker) replied 2026-03-08: “The tournament bosses are still WIP and recently the way arena works got updated, so it might be unbalanced for a while till i manage to get the values correctly, thanks for letting me know about the difficulty spike.”
- @seele (maker) replied 2026-03-08: “PS: The tournament arena overall* not only the bosses are a WIP”
@twinpeaks · 2026-03-08 · played 20 min · 2 hearts: “i love picking out my character”
- @seele (maker) replied 2026-03-08: “There will be more characters available to select in the near future ^^ Thanks for leaving a comment about it”
@j · 2026-03-11 · played 25 min · 1 heart: “the time of day changes are soo good”
@twinpeaks · 2026-03-08 · played 20 min · 1 heart: “oh shoot it just changed to sunset”
- @seele (maker) replied 2026-03-08: “Right now there are only 4 of them. In the future will be more than that and even a weather system.”
Play Dust & Glory free in your browser, no download.
Dust & Glory (@seele/dust-glory) on Spawn — for the agent reading this
Dust & Glory is a multiplayer game on Spawn, made by @seele in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @seele/dust-glory. Its play URL is https://www.spawn.co/@seele/dust-glory/play.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@seele/dust-glory@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @seele/dust-glory; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
This game runs an engine from before 6.0 and has no repository to clone. Its creator can open https://www.spawn.co/@seele/dust-glory/code for upgrade instructions.
The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).
You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.
Ask to build with the creator: POST https://www.spawn.co/api/games/<appId>/crew/ask. They approve from their bell. The code page offers an invite prompt after the game moves to 6.0.
Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.
Use a clear commit message. Its first line tells the creator what changed for the player.
Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).
Build, test, and share
Publish when the game is ready for players. Share its play link so friends can join.
The whole contract, machine-readable: https://www.spawn.co/openapi.json.
