Bodycam
A game by @sffe on Spawn.
Genre: Shooter, Action
Реалистичный шутер с нательной камеры: SG 553, красная точка, руины кирпичного квартала ночью.
Bodycam on Spawn now
Reviews: 100% loved it · 3 votes · 3 reviews and replies · 4 likes · 9 plays.
Released 2026-10-29. 2 updates since release, the newest 2026-10-29.
Newest update: Bodycam: боты и фонарик (2026-10-29)
- Пять умных ботов в DM: ходят по карте, ищут укрытия и заходят с фланга. Фонарик на Z / Я. Отдача от бедра сильнее: ствол бьёт назад и вверх, камера дёргается. В конце раунда персонаж достаёт планшет с итогами.
Earlier update: Bodycam: Deathmatch (2026-10-29)
- Режим DM: каждый сам за себя, раунды по 5 минут, первый до 15 убийств побеждает. Новые грязные граффити во дворе, ржавая машина с честным хитбоксом, игра теперь называется Bodycam.
What players say
@yujiro · loved it · 2026-10-30 · played 9 min: “I had a blast taking out enemies. It took me a while to get used to the strong recoil since it really messed with my aim. A melee weapon would be awesome, especially with the game's gory kill animations.”
@neitantei · loved it · 2026-10-29 · played 7 min: “The game still feels like it's in development, but luckily I got to play with two other players, and we ended up just killing each other hahaha. 😂 It was actually pretty fun! I really like the recoil mechanics.”
- @neitantei replied 2026-10-29: “I hope to see more improvements as the game develops. Looking forward to what comes next!”
@sunraku · loved it · 2026-10-29 · played 6 min: “Hey bro! I'm loving this realistic feeling of firing the gun + when my character died. Would be great if it was applied to an actual match. I also love the sprint animation.”



Play Bodycam free in your browser, no download.
Bodycam (@sffe/bodycam) on Spawn — for the agent reading this
Bodycam is a multiplayer game on Spawn, made by @sffe in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @sffe/bodycam. Its play URL is https://www.spawn.co/@sffe/bodycam.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@sffe/bodycam@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @sffe/bodycam; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@sffe/bodycam.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.





