Шаткая Битва
A game by @silents on Spawn.
Genre: Strategy, Sandbox
Ставь армию смешных шатающихся солдатиков, жми старт и смотри, как они дерутся. Собирай своих бойцов в мастерской.
Шаткая Битва on Spawn now
Reviews: 83% loved it · 6 votes · 8 reviews and replies · 7 likes · 25 plays.
25 updates since release, the newest 2026-10-16.
Earlier update: Легендарное Оружие (2026-10-12)
- Бойцы обходят укрытия, гиганты больше не застревают в узких проходах. У легенд теперь свои особые модели оружия.
Earlier update: Боевые Трофеи (2026-10-12)
- Заработайте первый трофей за свою первую победу в битве.
- Добейтесь безупречной победы — когда враги не убьют ни одного из ваших бойцов.
- Завершите каждую из четырёх кампаний и получите трофей, отмечающий ваш триумф.
Earlier update: Зелёные Гиганты (2026-10-12)
- Огры теперь выглядят как настоящие огры — зелёная кожа, клыки, острые уши и грозный взгляд.
- Кроссбоу, снежок, жезл и таран получили вторые боевые комбо.
- Дуэли легендарных существ теперь заканчиваются быстрее — Джаггернаут и Ледяной великан переделаны для боёв под минуту.
- Боевой лог теперь показывает, когда срабатывает боевой экстаз юнита.
Earlier update: Оружие переживает падение (2026-10-10)
- Выпущенное оружие теперь падает на землю вместо того, чтобы исчезать.
- Стрелы ведут себя правильно при сбросе и приземлении.
- Система дропа оружия наконец работает так, как задумано.
Earlier update: Living arrows & fallen weapons (2026-10-10)
- Arrows and bolts now fly the whole way from the bow to the target on every screen, with no more popping in halfway.
- Fallen fighters drop their weapon and shield beside them.
- The editor got fitted gear for every body, up to 5 abilities, weapon properties (fire, poison, ice, lightning, vampire, holy), and a styled scrollbar.
- Combat has more attack animations, smarter archers, hit effects and signature legend weapons.
- Unit tooltips show clean damage numbers.
What players say
@flickaboo · loved it · 2026-10-16 · played 2 min: “I like the chill but interesting vibe of this game, and the lighting looks really nice too!”
@parz1val · loved it · 2026-10-12 · played 35 min: “This game is so much fun, bro! I love the different types of armies, but I can’t get past the shield wall no matter what I try XD.”
@alongzera · loved it · 2026-10-09 · played 13 min: “really love the game mechanics and how you need strategy in the game. however sometimes i can experience stuttering while playing”
- @alongzera replied 2026-10-09: “also would love to add having HP on every soldier”
@laurence1 · needs work · 2026-10-09 · played 46 min: “Bro I encountered some issues when I tried restarting the previous army is in the middle! I don't know what happen I tried to restart and all the soldiers keeps multiplying! Looking forward on the fixes of the game!”
- @silents (maker) replied 2026-10-09: “Thanks for catching this! Fixed: Retry now fully clears the old army, so soldiers don't multiply anymore. Also added 13 new levels across all campaigns. Have fun!"”
- @laurence1 replied 2026-10-11: “@silents Man that's a quick fix! Thank you for the fix now the soldiers aren't multiplying when I press restart! I had fun over all and the 13 new levels you add was cool! I wish you add more coins xD I was having a hard time proceeding lolll.”
@vladtheimpaler · 2026-10-08 · played 21 min: “Brother the game looks so amazing and I love the mechanics so much. the problem is the game is too short. I finished it on my 1st playthrough. Please add more levels and factions :)))”







Play Шаткая Битва free in your browser, no download.
Шаткая Битва (@silents/game-8) on Spawn — for the agent reading this
Шаткая Битва is a multiplayer game on Spawn, made by @silents in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @silents/game-8. Its play URL is https://www.spawn.co/@silents/game-8.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@silents/game-8@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @silents/game-8; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@silents/game-8.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.














