INK BRAWL
A game by @silents on Spawn.
Genre: Action, Arena Brawler
One stickman, black ink on white paper, against endless waves of his own kind.
INK BRAWL on Spawn now
Reviews: 100% loved it · 2 votes · 2 reviews and replies · 2 likes · 3 plays.
Released 2026-10-24. 1 update since release, the newest 2026-10-24.
Newest update: Трофеи (2026-10-24)
- У каждого трофея теперь своя фигурка в стиле туши: капля крови, топор палача, банка туши, стоящий стикмен, скрещенные клинки и последняя страница.
What players say
@larrielabs · loved it · 2026-10-24 · played 6 min: “ヾ(•ω•`)o I got so hooked on this game! 😭 I love the slow-mo effect when clicking execute, and I already bought the axe. It's so powerful! 🪓”
- @larrielabs replied 2026-10-24: “The red blood effects after each kill really stand out against the black-and-white visuals, which I think looks so cool! 🖤❤️ Btw, would it be possible to throw weapons too? That would be epic, especially with the spear! 👀 ~”
@sunraku · loved it · 2026-10-24 · played 8 min: “Hey this battle feels great. I really like the shift in BG color when I eliminate an enemy. Hmm I hope you can also put upgrades haha”

Play INK BRAWL free in your browser, no download.
INK BRAWL (@silents/ink-brawl) on Spawn — for the agent reading this
INK BRAWL is a multiplayer game on Spawn, made by @silents in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @silents/ink-brawl. Its play URL is https://www.spawn.co/@silents/ink-brawl.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@silents/ink-brawl@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @silents/ink-brawl; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@silents/ink-brawl.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.



