NEXTBOT YARD
A game by @silents on Spawn.
Genre: Action, Platformer
Outrun screaming nextbots across a walled neon freight yard: slide, wall-run, vault, escape.
NEXTBOT YARD on Spawn now
Reviews: 20% loved it · 5 votes · 5 reviews and replies · 2 likes · 10 plays.
Released 2026-10-14. No updates since release yet.
What players say
@yzykyl · loved it · 2026-10-14 · played 21 min: “The movement is superb! Wall-run jump wall-run on the other side wall-climb slide and other combos just made me feel like I was untouchable. Reminds me a lot of Mirror's Edge back in the day. I just wish there was a way to tell which drives you've—”
- @yzykyl replied 2026-10-14: “—collected to make the run smoother. Being chased sometimes distracts me and makes me forget which drives I'm missing. Other than that, awesome work! Would love to try out more maps and set new records soon!”
@lego · needs work · 2026-10-14 · played 10 min: “Never seen a cutesy Nextbot game before lol, it's pretty fun and challenging! Tho I wish Drives spawned randomly and disappeared once collected to avoid confusion”
@sunraku · needs work · 2026-10-07 · played 11 min: “Hey bro! I was playing this but it seems like it has a glitch when I am moving around. Hoping you'd fix it soon so we can play around haha. Looking forward to your updates.”
@alongzera · needs work · 2026-10-06 · played 12 min: “can experience some stuttering when bunny hopping around. would love to have it optimized”
- @alongzera replied 2026-10-15: “the game is much smore smoother now than the last time i played it! now i can really move well”
@neitantei · needs work · 2026-10-05 · played 24 min: “I’m really interested in your game and would love to test it, but after I move, my character keeps snapping back to the same spot after a couple of seconds. Hope this can be fixed so I can keep playing.”
Play NEXTBOT YARD free in your browser, no download.
NEXTBOT YARD (@silents/nextbot-yard) on Spawn — for the agent reading this
NEXTBOT YARD is a multiplayer game on Spawn, made by @silents in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @silents/nextbot-yard. Its play URL is https://www.spawn.co/@silents/nextbot-yard.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@silents/nextbot-yard@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @silents/nextbot-yard; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@silents/nextbot-yard.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.







