Rooms: A-Section
A game by @sksks on Spawn.
Genre: Horror, Action
Open the doors of the A-section one by one. When the lights flicker, hide in a locker.
Rooms: A-Section on Spawn now
Reviews: 50% loved it · 2 votes · 2 reviews and replies · 1 like · 3 plays.
Released 2026-10-19. 2 updates since release, the newest 2026-10-19.
Newest update: 100 HP and hiding faster (2026-10-19)
- You now have 100 HP. A-60 bites fast, about 50 per pass, B-60 drains 10 a second and K-60 30 a second. A small screamer in the entity's colour shows while they hurt you, and the death scare is washed in that colour too. Hold Shift and press E to hide faster.
Earlier update: Watch your team (2026-10-19)
- Caught? Now you watch through a living teammate's eyes (E switches). When everyone is down, it's game over for all: back to the menu and run it again together. K-60 has new torn green faces, and the K-section is a wrecked ruin with rusted doors and lockers.
What players say
@sunraku · loved it · 2026-10-19 · played 7 min: “Hey bro! this was literally terrifying hahaha. That moment I saw the red room. Feel like a cult did that sht hahaha. I was on A-072 now and still continuing”
- @sksks (maker) replied 2026-10-19: “ОК”
@neitantei · needs work · 2026-10-19 · played 5 min: “Hey! Is the game still under development? I reached level 50, but nothing seems to happen after that. Just wondering if I'm missing something. 😅”
- @sksks (maker) replied 2026-10-19: “This isn’t about doors; everything will happen in room A‑60.”

Play Rooms: A-Section free in your browser, no download.
Rooms: A-Section (@sksks/rooms-a-section) on Spawn — for the agent reading this
Rooms: A-Section is a multiplayer game on Spawn, made by @sksks in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @sksks/rooms-a-section. Its play URL is https://www.spawn.co/@sksks/rooms-a-section.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@sksks/rooms-a-section@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @sksks/rooms-a-section; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@sksks/rooms-a-section.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.



